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blender-archive/source/blender/windowmanager/intern/wm_init_exit.c
Sergey Sharybin 2b9965122e Sound: Revert all the recent changes to sound
This happened to be a bigger rabbit hole to hell than it originally seemed,
and there are higher priority design tasks to be handled (at this point high
priority design task is more important than high priority bug fix).

After talking to Brecht the decision was made to revert to the known isolated
issue, which will allow everyone in the studio work same as prior to last
Friday.

The remaining bits will be worked on after all the design tasks are out of
the way.

This commit reverts:

4cdb4b9532 Fix T64161: Crashing using undo and multiple windows
064273a4ae Sound: Port more cases to be a part of dependency graph
2e582f8ab5 Sound: Fix access wrong dependency graph
5fc49d9c91 Sound: add stubs to build without audaspace
c68c81a870 Sound: Make sure spin lock is initialized for new sound datablocks
c02534469a Sound: Delay creating sound scene handle for until is needed
9f681bea68 Fix T64144: Crash when displaying audio waveforms in VSE
2f79286453 Cleanup: unused vars
bed8ad6f95 Fix crash in background rendering after recent sound changes
773691310f Fix T64143: Crash when scrubbing in the graph editor
888852055c Sound: Fix for being unable to jump to a frame during playback with A/V sync
6ab7b38464 Sound: More fixes for access of original scene
35db119545 Sound: Fix access original scene during playback
211c4fd2e9 Depsgraph: Make comment about evaluation more obvious
c5fe16e121 Sound: Make sound handles only be in evaluated datablocks
b4e1e0946b Depsgraph: Preserve sound and audio pointers through copy-on-write
4eedf784b0 Depsgraph: Store original sequencer strip pointer
6990ef151c Sound: Move evaluation to dependency graph
d02da8de23 Sound: Delay opening handlers for until really needed
3369b82891 Depsgraph: Add scene audio component
e8f10d6475 Depsgraph: Tag sequencer for update on changes
6e4b7a6e4d Depsgraph: Initial work to cover sequencer
17447ac5a6 Depsgraph: Make sound ID part of the graph
2019-05-07 11:50:38 +02:00

636 lines
17 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup wm
*
* Manage initializing resources and correctly shutting down.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#ifdef _WIN32
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
#endif
#include "MEM_guardedalloc.h"
#include "CLG_log.h"
#include "DNA_genfile.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_callbacks.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BLI_timer.h"
#include "BLO_writefile.h"
#include "BLO_undofile.h"
#include "BKE_blender.h"
#include "BKE_blender_undo.h"
#include "BKE_context.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_icons.h"
#include "BKE_library_remap.h"
#include "BKE_main.h"
#include "BKE_mball_tessellate.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_screen.h"
#include "BKE_keyconfig.h"
#include "BKE_addon.h"
#include "BKE_appdir.h"
#include "BKE_sequencer.h" /* free seq clipboard */
#include "BKE_studiolight.h"
#include "BKE_material.h" /* clear_matcopybuf */
#include "BKE_tracking.h" /* free tracking clipboard */
#include "BKE_mask.h" /* free mask clipboard */
#include "RE_engine.h"
#include "RE_pipeline.h" /* RE_ free stuff */
#ifdef WITH_PYTHON
# include "BPY_extern.h"
#endif
#include "GHOST_Path-api.h"
#include "GHOST_C-api.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "WM_message.h"
#include "wm_cursors.h"
#include "wm_event_system.h"
#include "wm.h"
#include "wm_files.h"
#include "wm_window.h"
#include "ED_anim_api.h"
#include "ED_armature.h"
#include "ED_gpencil.h"
#include "ED_keyframing.h"
#include "ED_keyframes_edit.h"
#include "ED_node.h"
#include "ED_render.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "ED_undo.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "BLF_api.h"
#include "BLT_lang.h"
#include "GPU_material.h"
#include "GPU_draw.h"
#include "GPU_immediate.h"
#include "GPU_init_exit.h"
#include "BKE_sound.h"
#include "COM_compositor.h"
#include "DEG_depsgraph.h"
#include "DRW_engine.h"
#ifdef WITH_OPENSUBDIV
# include "BKE_subsurf.h"
#endif
CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_OPERATORS, "wm.operator");
CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_HANDLERS, "wm.handler");
CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_EVENTS, "wm.event");
CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_KEYMAPS, "wm.keymap");
CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_TOOLS, "wm.tool");
CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_MSGBUS_PUB, "wm.msgbus.pub");
CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_MSGBUS_SUB, "wm.msgbus.sub");
static void wm_init_reports(bContext *C)
{
ReportList *reports = CTX_wm_reports(C);
BLI_assert(!reports || BLI_listbase_is_empty(&reports->list));
BKE_reports_init(reports, RPT_STORE);
}
static void wm_free_reports(bContext *C)
{
ReportList *reports = CTX_wm_reports(C);
BKE_reports_clear(reports);
}
static bool wm_start_with_console = false;
void WM_init_state_start_with_console_set(bool value)
{
wm_start_with_console = value;
}
/**
* Since we cannot know in advance if we will require the draw manager
* context when starting blender in background mode (specially true with
* scripts) we deferre the ghost initialization the most as possible
* so that it does not break anything that can run in headless mode (as in
* without display server attached).
*/
static bool opengl_is_init = false;
void WM_init_opengl(Main *bmain)
{
/* must be called only once */
BLI_assert(opengl_is_init == false);
if (G.background) {
/* Ghost is still not init elsewhere in background mode. */
wm_ghost_init(NULL);
}
/* Needs to be first to have an ogl context bound. */
DRW_opengl_context_create();
GPU_init();
GPU_set_mipmap(bmain, true);
GPU_set_linear_mipmap(true);
GPU_set_anisotropic(bmain, U.anisotropic_filter);
GPU_pass_cache_init();
#ifdef WITH_OPENSUBDIV
BKE_subsurf_osd_init();
#endif
opengl_is_init = true;
}
/* only called once, for startup */
void WM_init(bContext *C, int argc, const char **argv)
{
if (!G.background) {
wm_ghost_init(C); /* note: it assigns C to ghost! */
wm_init_cursor_data();
}
GHOST_CreateSystemPaths();
BKE_addon_pref_type_init();
BKE_keyconfig_pref_type_init();
wm_operatortype_init();
wm_operatortypes_register();
WM_paneltype_init(); /* Lookup table only. */
WM_menutype_init();
WM_uilisttype_init();
wm_gizmotype_init();
wm_gizmogrouptype_init();
ED_undosys_type_init();
BKE_library_callback_free_window_manager_set(wm_close_and_free); /* library.c */
BKE_library_callback_free_notifier_reference_set(
WM_main_remove_notifier_reference); /* library.c */
BKE_region_callback_free_gizmomap_set(wm_gizmomap_remove); /* screen.c */
BKE_region_callback_refresh_tag_gizmomap_set(WM_gizmomap_tag_refresh);
BKE_library_callback_remap_editor_id_reference_set(
WM_main_remap_editor_id_reference); /* library.c */
BKE_spacedata_callback_id_remap_set(ED_spacedata_id_remap); /* screen.c */
DEG_editors_set_update_cb(ED_render_id_flush_update, ED_render_scene_update);
ED_spacetypes_init(); /* editors/space_api/spacetype.c */
ED_file_init(); /* for fsmenu */
ED_node_init_butfuncs();
BLF_init();
BLT_lang_init();
/* Must call first before doing any '.blend' file reading,
* since versionning code may create new IDs... See T57066. */
BLT_lang_set(NULL);
/* Init icons before reading .blend files for preview icons, which can
* get triggered by the depsgraph. This is also done in background mode
* for scripts that do background processing with preview icons. */
BKE_icons_init(BIFICONID_LAST);
/* reports cant be initialized before the wm,
* but keep before file reading, since that may report errors */
wm_init_reports(C);
WM_msgbus_types_init();
/* get the default database, plus a wm */
bool is_factory_startup = true;
wm_homefile_read(C,
NULL,
G.factory_startup,
false,
true,
NULL,
WM_init_state_app_template_get(),
&is_factory_startup);
/* Call again to set from userpreferences... */
BLT_lang_set(NULL);
if (!G.background) {
#ifdef WITH_INPUT_NDOF
/* sets 3D mouse deadzone */
WM_ndof_deadzone_set(U.ndof_deadzone);
#endif
WM_init_opengl(G_MAIN);
UI_init();
}
BKE_studiolight_init();
ED_spacemacros_init();
/* note: there is a bug where python needs initializing before loading the
* startup.blend because it may contain PyDrivers. It also needs to be after
* initializing space types and other internal data.
*
* However cant redo this at the moment. Solution is to load python
* before wm_homefile_read() or make py-drivers check if python is running.
* Will try fix when the crash can be repeated. - campbell. */
#ifdef WITH_PYTHON
BPY_context_set(C); /* necessary evil */
BPY_python_start(argc, argv);
BPY_python_reset(C);
#else
(void)argc; /* unused */
(void)argv; /* unused */
#endif
if (!G.background && !wm_start_with_console) {
GHOST_toggleConsole(3);
}
clear_matcopybuf();
ED_render_clear_mtex_copybuf();
// glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
wm_history_file_read();
/* allow a path of "", this is what happens when making a new file */
#if 0
if (BKE_main_blendfile_path_from_global()[0] == '\0')
BLI_make_file_string("/", G_MAIN->name, BKE_appdir_folder_default(), "untitled.blend");
#endif
BLI_strncpy(G.lib, BKE_main_blendfile_path_from_global(), sizeof(G.lib));
#ifdef WITH_COMPOSITOR
if (1) {
extern void *COM_linker_hack;
COM_linker_hack = COM_execute;
}
#endif
{
Main *bmain = CTX_data_main(C);
/* note, logic here is from wm_file_read_post,
* call functions that depend on Python being initialized. */
/* normally 'wm_homefile_read' will do this,
* however python is not initialized when called from this function.
*
* unlikely any handlers are set but its possible,
* note that recovering the last session does its own callbacks. */
CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first);
BLI_callback_exec(bmain, NULL, BLI_CB_EVT_VERSION_UPDATE);
BLI_callback_exec(bmain, NULL, BLI_CB_EVT_LOAD_POST);
if (is_factory_startup) {
BLI_callback_exec(bmain, NULL, BLI_CB_EVT_LOAD_FACTORY_STARTUP_POST);
}
wm_file_read_report(C, bmain);
if (!G.background) {
CTX_wm_window_set(C, NULL);
}
}
}
void WM_init_splash(bContext *C)
{
if ((U.uiflag & USER_SPLASH_DISABLE) == 0) {
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *prevwin = CTX_wm_window(C);
if (wm->windows.first) {
CTX_wm_window_set(C, wm->windows.first);
WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL);
CTX_wm_window_set(C, prevwin);
}
}
}
/* free strings of open recent files */
static void free_openrecent(void)
{
struct RecentFile *recent;
for (recent = G.recent_files.first; recent; recent = recent->next) {
MEM_freeN(recent->filepath);
}
BLI_freelistN(&(G.recent_files));
}
#ifdef WIN32
/* Read console events until there is a key event. Also returns on any error. */
static void wait_for_console_key(void)
{
HANDLE hConsoleInput = GetStdHandle(STD_INPUT_HANDLE);
if (!ELEM(hConsoleInput, NULL, INVALID_HANDLE_VALUE) && FlushConsoleInputBuffer(hConsoleInput)) {
for (;;) {
INPUT_RECORD buffer;
DWORD ignored;
if (!ReadConsoleInput(hConsoleInput, &buffer, 1, &ignored)) {
break;
}
if (buffer.EventType == KEY_EVENT) {
break;
}
}
}
}
#endif
static int wm_exit_handler(bContext *C, const wmEvent *event, void *userdata)
{
WM_exit(C);
UNUSED_VARS(event, userdata);
return WM_UI_HANDLER_BREAK;
}
/**
* Cause a delayed #WM_exit()
* call to avoid leaking memory when trying to exit from within operators.
*/
void wm_exit_schedule_delayed(const bContext *C)
{
/* What we do here is a little bit hacky, but quite simple and doesn't require bigger
* changes: Add a handler wrapping WM_exit() to cause a delayed call of it. */
wmWindow *win = CTX_wm_window(C);
/* Use modal UI handler for now.
* Could add separate WM handlers or so, but probably not worth it. */
WM_event_add_ui_handler(C, &win->modalhandlers, wm_exit_handler, NULL, NULL, 0);
WM_event_add_mousemove(C); /* ensure handler actually gets called */
}
/**
* \note doesn't run exit() call #WM_exit() for that.
*/
void WM_exit_ext(bContext *C, const bool do_python)
{
wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL;
/* first wrap up running stuff, we assume only the active WM is running */
/* modal handlers are on window level freed, others too? */
/* note; same code copied in wm_files.c */
if (C && wm) {
wmWindow *win;
if (!G.background) {
struct MemFile *undo_memfile = wm->undo_stack ?
ED_undosys_stack_memfile_get_active(wm->undo_stack) :
NULL;
if (undo_memfile != NULL) {
/* save the undo state as quit.blend */
Main *bmain = CTX_data_main(C);
char filename[FILE_MAX];
bool has_edited;
int fileflags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_HISTORY);
BLI_make_file_string("/", filename, BKE_tempdir_base(), BLENDER_QUIT_FILE);
has_edited = ED_editors_flush_edits(bmain, false);
if ((has_edited && BLO_write_file(bmain, filename, fileflags, NULL, NULL)) ||
(undo_memfile && BLO_memfile_write_file(undo_memfile, filename))) {
printf("Saved session recovery to '%s'\n", filename);
}
}
}
WM_jobs_kill_all(wm);
for (win = wm->windows.first; win; win = win->next) {
CTX_wm_window_set(C, win); /* needed by operator close callbacks */
WM_event_remove_handlers(C, &win->handlers);
WM_event_remove_handlers(C, &win->modalhandlers);
ED_screen_exit(C, win, WM_window_get_active_screen(win));
}
}
BLI_timer_free();
WM_paneltype_clear();
BKE_addon_pref_type_free();
BKE_keyconfig_pref_type_free();
wm_operatortype_free();
wm_dropbox_free();
WM_menutype_free();
WM_uilisttype_free();
/* all non-screen and non-space stuff editors did, like editmode */
if (C) {
Main *bmain = CTX_data_main(C);
ED_editors_exit(bmain, true);
}
ED_undosys_type_free();
free_openrecent();
BKE_mball_cubeTable_free();
/* render code might still access databases */
RE_FreeAllRender();
RE_engines_exit();
ED_preview_free_dbase(); /* frees a Main dbase, before BKE_blender_free! */
if (C && wm) {
/* Before BKE_blender_free! - since the ListBases get freed there. */
wm_free_reports(C);
}
BKE_sequencer_free_clipboard(); /* sequencer.c */
BKE_tracking_clipboard_free();
BKE_mask_clipboard_free();
BKE_vfont_clipboard_free();
BKE_node_clipboard_free();
#ifdef WITH_COMPOSITOR
COM_deinitialize();
#endif
if (opengl_is_init) {
#ifdef WITH_OPENSUBDIV
BKE_subsurf_osd_cleanup();
#endif
GPU_free_unused_buffers(G_MAIN);
}
BKE_blender_free(); /* blender.c, does entire library and spacetypes */
// free_matcopybuf();
ANIM_fcurves_copybuf_free();
ANIM_drivers_copybuf_free();
ANIM_driver_vars_copybuf_free();
ANIM_fmodifiers_copybuf_free();
ED_gpencil_anim_copybuf_free();
ED_gpencil_strokes_copybuf_free();
/* free gizmo-maps after freeing blender,
* so no deleted data get accessed during cleaning up of areas. */
wm_gizmomaptypes_free();
wm_gizmogrouptype_free();
wm_gizmotype_free();
BLF_exit();
if (opengl_is_init) {
DRW_opengl_context_enable_ex(false);
GPU_pass_cache_free();
GPU_exit();
DRW_opengl_context_disable_ex(false);
DRW_opengl_context_destroy();
}
#ifdef WITH_INTERNATIONAL
BLF_free_unifont();
BLF_free_unifont_mono();
BLT_lang_free();
#endif
ANIM_keyingset_infos_exit();
// free_txt_data();
#ifdef WITH_PYTHON
/* option not to close python so we can use 'atexit' */
if (do_python && ((C == NULL) || CTX_py_init_get(C))) {
/* XXX - old note */
/* before BKE_blender_free so py's gc happens while library still exists */
/* needed at least for a rare sigsegv that can happen in pydrivers */
/* Update for blender 2.5, move after BKE_blender_free because Blender now holds references to
* PyObject's so decref'ing them after python ends causes bad problems every time
* the py-driver bug can be fixed if it happens again we can deal with it then. */
BPY_python_end();
}
#else
(void)do_python;
#endif
ED_file_exit(); /* for fsmenu */
UI_exit();
BKE_blender_userdef_data_free(&U, false);
RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
wm_ghost_exit();
CTX_free(C);
GHOST_DisposeSystemPaths();
DNA_sdna_current_free();
BLI_threadapi_exit();
/* No need to call this early, rather do it late so that other
* pieces of Blender using sound may exit cleanly, see also T50676. */
BKE_sound_exit();
CLG_exit();
BKE_blender_atexit();
if (MEM_get_memory_blocks_in_use() != 0) {
size_t mem_in_use = MEM_get_memory_in_use() + MEM_get_memory_in_use();
printf("Error: Not freed memory blocks: %u, total unfreed memory %f MB\n",
MEM_get_memory_blocks_in_use(),
(double)mem_in_use / 1024 / 1024);
MEM_printmemlist();
}
wm_autosave_delete();
BKE_tempdir_session_purge();
}
/**
* \brief Main exit function to close Blender ordinarily.
* \note Use #wm_exit_schedule_delayed() to close Blender from an operator.
* Might leak memory otherwise.
*/
void WM_exit(bContext *C)
{
WM_exit_ext(C, 1);
printf("\nBlender quit\n");
#ifdef WIN32
/* ask user to press a key when in debug mode */
if (G.debug & G_DEBUG) {
printf("Press any key to exit . . .\n\n");
wait_for_console_key();
}
#endif
exit(G.is_break == true);
}