This happened to be a bigger rabbit hole to hell than it originally seemed, and there are higher priority design tasks to be handled (at this point high priority design task is more important than high priority bug fix). After talking to Brecht the decision was made to revert to the known isolated issue, which will allow everyone in the studio work same as prior to last Friday. The remaining bits will be worked on after all the design tasks are out of the way. This commit reverts:4cdb4b9532Fix T64161: Crashing using undo and multiple windows064273a4aeSound: Port more cases to be a part of dependency graph2e582f8ab5Sound: Fix access wrong dependency graph5fc49d9c91Sound: add stubs to build without audaspacec68c81a870Sound: Make sure spin lock is initialized for new sound datablocksc02534469aSound: Delay creating sound scene handle for until is needed9f681bea68Fix T64144: Crash when displaying audio waveforms in VSE2f79286453Cleanup: unused varsbed8ad6f95Fix crash in background rendering after recent sound changes773691310fFix T64143: Crash when scrubbing in the graph editor888852055cSound: Fix for being unable to jump to a frame during playback with A/V sync6ab7b38464Sound: More fixes for access of original scene35db119545Sound: Fix access original scene during playback211c4fd2e9Depsgraph: Make comment about evaluation more obviousc5fe16e121Sound: Make sound handles only be in evaluated datablocksb4e1e0946bDepsgraph: Preserve sound and audio pointers through copy-on-write4eedf784b0Depsgraph: Store original sequencer strip pointer6990ef151cSound: Move evaluation to dependency graphd02da8de23Sound: Delay opening handlers for until really needed3369b82891Depsgraph: Add scene audio componente8f10d6475Depsgraph: Tag sequencer for update on changes6e4b7a6e4dDepsgraph: Initial work to cover sequencer17447ac5a6Depsgraph: Make sound ID part of the graph
248 lines
11 KiB
C++
248 lines
11 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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#ifndef __BKE_SCENE_H__
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#define __BKE_SCENE_H__
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct AviCodecData;
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struct Collection;
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struct Depsgraph;
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struct Main;
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struct Object;
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struct RenderData;
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struct Scene;
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struct TransformOrientation;
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struct UnitSettings;
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struct View3DCursor;
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struct ViewLayer;
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struct ViewRender;
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struct WorkSpace;
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typedef enum eSceneCopyMethod {
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SCE_COPY_NEW = 0,
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SCE_COPY_EMPTY = 1,
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SCE_COPY_LINK_COLLECTION = 2,
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SCE_COPY_FULL = 3,
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} eSceneCopyMethod;
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/* Use as the contents of a 'for' loop: for (SETLOOPER(...)) { ... */
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#define SETLOOPER(_sce_basis, _sce_iter, _base) \
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_sce_iter = _sce_basis, \
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_base = _setlooper_base_step( \
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&_sce_iter, BKE_view_layer_context_active_PLACEHOLDER(_sce_basis), NULL); \
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_base; \
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_base = _setlooper_base_step(&_sce_iter, NULL, _base)
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#define SETLOOPER_VIEW_LAYER(_sce_basis, _view_layer, _sce_iter, _base) \
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_sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, _view_layer, NULL); \
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_base; \
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_base = _setlooper_base_step(&_sce_iter, NULL, _base)
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#define SETLOOPER_SET_ONLY(_sce_basis, _sce_iter, _base) \
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_sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, NULL, NULL); \
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_base; \
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_base = _setlooper_base_step(&_sce_iter, NULL, _base)
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struct Base *_setlooper_base_step(struct Scene **sce_iter,
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struct ViewLayer *view_layer,
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struct Base *base);
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void free_avicodecdata(struct AviCodecData *acd);
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void BKE_scene_free_ex(struct Scene *sce, const bool do_id_user);
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void BKE_scene_free(struct Scene *sce);
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void BKE_scene_init(struct Scene *sce);
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struct Scene *BKE_scene_add(struct Main *bmain, const char *name);
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void BKE_scene_remove_rigidbody_object(struct Main *bmain, struct Scene *scene, struct Object *ob);
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bool BKE_scene_object_find(struct Scene *scene, struct Object *ob);
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struct Object *BKE_scene_object_find_by_name(struct Scene *scene, const char *name);
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/* Scene base iteration function.
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* Define struct here, so no need to bother with alloc/free it.
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*/
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typedef struct SceneBaseIter {
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struct ListBase *duplilist;
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struct DupliObject *dupob;
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float omat[4][4];
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struct Object *dupli_refob;
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int phase;
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} SceneBaseIter;
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int BKE_scene_base_iter_next(struct Depsgraph *depsgraph,
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struct SceneBaseIter *iter,
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struct Scene **scene,
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int val,
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struct Base **base,
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struct Object **ob);
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void BKE_scene_base_flag_to_objects(struct ViewLayer *view_layer);
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void BKE_scene_object_base_flag_sync_from_base(struct Base *base);
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void BKE_scene_set_background(struct Main *bmain, struct Scene *sce);
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struct Scene *BKE_scene_set_name(struct Main *bmain, const char *name);
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struct ToolSettings *BKE_toolsettings_copy(struct ToolSettings *toolsettings, const int flag);
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void BKE_toolsettings_free(struct ToolSettings *toolsettings);
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void BKE_scene_copy_data(struct Main *bmain,
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struct Scene *sce_dst,
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const struct Scene *sce_src,
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const int flag);
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struct Scene *BKE_scene_copy(struct Main *bmain, struct Scene *sce, int type);
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void BKE_scene_groups_relink(struct Scene *sce);
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void BKE_scene_make_local(struct Main *bmain, struct Scene *sce, const bool lib_local);
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struct Scene *BKE_scene_find_from_collection(const struct Main *bmain,
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const struct Collection *collection);
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#ifdef DURIAN_CAMERA_SWITCH
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struct Object *BKE_scene_camera_switch_find(struct Scene *scene); // DURIAN_CAMERA_SWITCH
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#endif
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int BKE_scene_camera_switch_update(struct Scene *scene);
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char *BKE_scene_find_marker_name(struct Scene *scene, int frame);
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char *BKE_scene_find_last_marker_name(struct Scene *scene, int frame);
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int BKE_scene_frame_snap_by_seconds(struct Scene *scene, double interval_in_seconds, int cfra);
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/* checks for cycle, returns 1 if it's all OK */
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bool BKE_scene_validate_setscene(struct Main *bmain, struct Scene *sce);
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float BKE_scene_frame_get(const struct Scene *scene);
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float BKE_scene_frame_get_from_ctime(const struct Scene *scene, const float frame);
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void BKE_scene_frame_set(struct Scene *scene, double cfra);
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struct TransformOrientationSlot *BKE_scene_orientation_slot_get_from_flag(struct Scene *scene,
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int slot_index);
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struct TransformOrientationSlot *BKE_scene_orientation_slot_get(struct Scene *scene, int flag);
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void BKE_scene_orientation_slot_set_index(struct TransformOrientationSlot *orient_slot,
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int orientation);
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int BKE_scene_orientation_slot_get_index(const struct TransformOrientationSlot *orient_slot);
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/* ** Scene evaluation ** */
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void BKE_scene_graph_update_tagged(struct Depsgraph *depsgraph, struct Main *bmain);
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void BKE_scene_graph_update_for_newframe(struct Depsgraph *depsgraph, struct Main *bmain);
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void BKE_scene_view_layer_graph_evaluated_ensure(struct Main *bmain,
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struct Scene *scene,
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struct ViewLayer *view_layer);
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struct SceneRenderView *BKE_scene_add_render_view(struct Scene *sce, const char *name);
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bool BKE_scene_remove_render_view(struct Scene *scene, struct SceneRenderView *srv);
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/* render profile */
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int get_render_subsurf_level(const struct RenderData *r, int level, bool for_render);
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int get_render_child_particle_number(const struct RenderData *r, int num, bool for_render);
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bool BKE_scene_use_shading_nodes_custom(struct Scene *scene);
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bool BKE_scene_use_spherical_stereo(struct Scene *scene);
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bool BKE_scene_uses_blender_eevee(const struct Scene *scene);
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bool BKE_scene_uses_blender_workbench(const struct Scene *scene);
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bool BKE_scene_uses_cycles(const struct Scene *scene);
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void BKE_scene_disable_color_management(struct Scene *scene);
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bool BKE_scene_check_color_management_enabled(const struct Scene *scene);
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bool BKE_scene_check_rigidbody_active(const struct Scene *scene);
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int BKE_scene_num_threads(const struct Scene *scene);
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int BKE_render_num_threads(const struct RenderData *r);
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int BKE_render_preview_pixel_size(const struct RenderData *r);
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/**********************************/
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double BKE_scene_unit_scale(const struct UnitSettings *unit, const int unit_type, double value);
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/* multiview */
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bool BKE_scene_multiview_is_stereo3d(const struct RenderData *rd);
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bool BKE_scene_multiview_is_render_view_active(const struct RenderData *rd,
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const struct SceneRenderView *srv);
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bool BKE_scene_multiview_is_render_view_first(const struct RenderData *rd, const char *viewname);
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bool BKE_scene_multiview_is_render_view_last(const struct RenderData *rd, const char *viewname);
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int BKE_scene_multiview_num_views_get(const struct RenderData *rd);
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struct SceneRenderView *BKE_scene_multiview_render_view_findindex(const struct RenderData *rd,
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const int view_id);
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const char *BKE_scene_multiview_render_view_name_get(const struct RenderData *rd,
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const int view_id);
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int BKE_scene_multiview_view_id_get(const struct RenderData *rd, const char *viewname);
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void BKE_scene_multiview_filepath_get(struct SceneRenderView *srv,
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const char *filepath,
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char *r_filepath);
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void BKE_scene_multiview_view_filepath_get(const struct RenderData *rd,
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const char *filepath,
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const char *view,
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char *r_filepath);
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const char *BKE_scene_multiview_view_suffix_get(const struct RenderData *rd, const char *viewname);
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const char *BKE_scene_multiview_view_id_suffix_get(const struct RenderData *rd, const int view_id);
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void BKE_scene_multiview_view_prefix_get(struct Scene *scene,
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const char *name,
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char *rprefix,
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const char **rext);
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void BKE_scene_multiview_videos_dimensions_get(const struct RenderData *rd,
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const size_t width,
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const size_t height,
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size_t *r_width,
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size_t *r_height);
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int BKE_scene_multiview_num_videos_get(const struct RenderData *rd);
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/* depsgraph */
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void BKE_scene_allocate_depsgraph_hash(struct Scene *scene);
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void BKE_scene_ensure_depsgraph_hash(struct Scene *scene);
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void BKE_scene_free_depsgraph_hash(struct Scene *scene);
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struct Depsgraph *BKE_scene_get_depsgraph(struct Scene *scene,
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struct ViewLayer *view_layer,
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bool allocate);
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void BKE_scene_transform_orientation_remove(struct Scene *scene,
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struct TransformOrientation *orientation);
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struct TransformOrientation *BKE_scene_transform_orientation_find(const struct Scene *scene,
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const int index);
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int BKE_scene_transform_orientation_get_index(const struct Scene *scene,
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const struct TransformOrientation *orientation);
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void BKE_scene_cursor_rot_to_mat3(const struct View3DCursor *cursor, float mat[3][3]);
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void BKE_scene_cursor_mat3_to_rot(struct View3DCursor *cursor,
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const float mat[3][3],
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bool use_compat);
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void BKE_scene_cursor_rot_to_quat(const struct View3DCursor *cursor, float quat[4]);
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void BKE_scene_cursor_quat_to_rot(struct View3DCursor *cursor,
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const float quat[4],
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bool use_compat);
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#ifdef __cplusplus
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}
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#endif
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#endif
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