Another example could be adaptive subdivision, which is made so much easier when you can split edges, subdivide selection, and subdivide edges of inverse selection (and merge by distance). One…
the old multiscatter GGX model has been replaced in 4.0 aplha I tested the demo file, it's been fixed.
It is possible that the difference is caused by the viewport GPU subdivision, which isn't implemented in GN at the moment. Otherwise in my test it's not prominent enough.
Edit:
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please close this report and it's been fixed in recent 4.0 alpha builds
this BUG has been resolved in the recent 4.0 alpha builds!
I can confirm that this BUG still exists in the 4.0 alpha.
I closed my bug report as it's now been solved in 4.0 alpha.@Jesse Yurkovich #85259
I can confirm this is solved, as the old mggx shading model code had been removed and replaced with a new approximated method.
Thank you @Alaska for the demo! I did a comparison between your method and mine. The difference is there, while I do see your method…
IORs below 1.0 are used for nested dielectrics, and to get the right result you need to do some math to figure out the correct IOR value for the two interacting materials.
Can you share a…
One of them is the virtual display. It would be nice to have a default option which will detect the actual monitor without user specifying an exact color space (which could even change when…
But if you realize curves, their normals will be calculated with these rotations.
But if you substitute the straight-line curve with a bended one, the rotation will be kept after realization…