Tools: Per-tool Todo List #56571

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opened 2018-08-27 14:35:44 +02:00 by William Reynish · 22 comments

The new unified toolbar and gizmo system in Blender 2.8 will make Blender more powerful, and allow us to reach new audiences.

However, to make this tool system successful, we must follow through and do a good job of actually implementing each tool, to make sure it works as expected, in a consistent and sensible way.

Here's a todo list which explains for each tool, what needs to be changed to make them work well. Each item is now in a subtask.

Order of importance:

{icon circle color=red} Very Important - needs to be addressed in order for the system to be in a workable state
{icon circle color=yellow} Somewhat Important - We really should add these features before we ship
{icon circle color=green} Less Important - things that would be nice to add, which would make tools feel better, or give them more capabilities
? Incomplete - Tasks needing more details before implementing.

2.80

  • {icon circle color=red} #57233 UV Editor Tools Todo
  • {icon circle color=yellow} #57203 Transform gizmo: Scale handles and rotation handles overlap

2.81

  • {icon circle color=red} #57202 (Support Undo for tweaking Gizmos)
  • {icon circle color=red} #57210 (Add Object Tools Todo)
  • {icon circle color=yellow} #57846 (Use toolbar for Clip Editor)
  • {icon circle color=yellow} #57234 (Extended Controls for Camera Gizmo)
  • {icon circle color=yellow} #69550 (3D Cursor tool todo)
  • {icon circle color=green} #57204 (Move Tool Todo)
  • {icon circle color=green} #57208 (3D Cursor Tool Todo)
  • {icon circle color=green} #57209 (Circle Select Tool Todo)
  • {icon circle color=green} #57213 (Loop Cut Tool Todo)
  • {icon circle color=green} #57214 (Spin Tool Todo)
  • {icon circle color=green} #57218 (To Sphere Tool Todo)
  • {icon circle color=green} #57219 (Bisect Tool Todo)
  • {icon circle color=green} #57220 (Bend Tool Todo)
  • {icon circle color=green} #57221 (Curve Extrude Tool Todo)
  • {icon circle color=green} #62249 (Support Curve Smooth Tool)
  • {icon circle color=green} #69661 (Measure Tool Todo's)
  • {icon circle color=green} #57226 (Grease Pencil Shear Tool Todo)
  • {icon circle color=yellow} #57231 (Sculpt Mode Border Mask Tool Todo)
  • {icon circle color=yellow} #57232 (Sculpt Mode Border Hide Tool Todo)
  • {icon circle color=red} #57754 (Sculpt Mode Simplify Tool)
The new unified toolbar and gizmo system in Blender 2.8 will make Blender more powerful, and allow us to reach new audiences. However, to make this tool system successful, we must follow through and do a good job of actually implementing each tool, to make sure it works as expected, in a consistent and sensible way. Here's a todo list which explains for each tool, what needs to be changed to make them work well. Each item is now in a subtask. Order of importance: {icon circle color=red} **Very Important** - *needs to be addressed in order for the system to be in a workable state* {icon circle color=yellow} **Somewhat Important** - *We really should add these features before we ship* {icon circle color=green} **Less Important** - *things that would be nice to add, which would make tools feel better, or give them more capabilities* `?` **Incomplete** - *Tasks needing more details before implementing.* ## 2.80 - {icon circle color=red} #57233 UV Editor Tools Todo - {icon circle color=yellow} #57203 Transform gizmo: Scale handles and rotation handles overlap ## 2.81 - {icon circle color=red} #57202 (Support Undo for tweaking Gizmos) - {icon circle color=red} #57210 (Add Object Tools Todo) - {icon circle color=yellow} #57846 (Use toolbar for Clip Editor) - {icon circle color=yellow} #57234 (Extended Controls for Camera Gizmo) - {icon circle color=yellow} #69550 (3D Cursor tool todo) ## Other nice tools-related issues - {icon circle color=green} #57204 (Move Tool Todo) - {icon circle color=green} #57208 (3D Cursor Tool Todo) - {icon circle color=green} #57209 (Circle Select Tool Todo) - {icon circle color=green} #57213 (Loop Cut Tool Todo) - {icon circle color=green} #57214 (Spin Tool Todo) - {icon circle color=green} #57218 (To Sphere Tool Todo) - {icon circle color=green} #57219 (Bisect Tool Todo) - {icon circle color=green} #57220 (Bend Tool Todo) - {icon circle color=green} #57221 (Curve Extrude Tool Todo) - {icon circle color=green} #62249 (Support Curve Smooth Tool) - {icon circle color=green} #69661 (Measure Tool Todo's) - {icon circle color=green} #57226 (Grease Pencil Shear Tool Todo) - {icon circle color=yellow} #57231 (Sculpt Mode Border Mask Tool Todo) - {icon circle color=yellow} #57232 (Sculpt Mode Border Hide Tool Todo) - {icon circle color=red} #57754 (Sculpt Mode Simplify Tool)
Campbell Barton was assigned by William Reynish 2018-08-27 14:35:44 +02:00

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William Reynish changed title from Tools: Detailed, Visual Todo List to Tools: Per-tool Todo List 2018-08-27 16:25:14 +02:00

Added subscriber: @JonDoe286

Added subscriber: @JonDoe286

Added subscriber: @nokipaike

Added subscriber: @nokipaike

Very nice.
Since this is a revision of the visual tools, I would suggest this in addition
https://blender.community/c/rightclickselect/HTbbbc/powerfull-visual-snapping-preview-of-middle-ponts

Very nice. Since this is a revision of the visual tools, I would suggest this in addition https://blender.community/c/rightclickselect/HTbbbc/powerfull-visual-snapping-preview-of-middle-ponts

Added subscriber: @CraigJones

Added subscriber: @CraigJones

Texture Paint Mode - same as Sculpt mode, need a brush to be default instead of the cursor in the 2d and 3d view.

Texture Paint Mode - same as Sculpt mode, need a brush to be default instead of the cursor in the 2d and 3d view.

Craig Jones: Yes, this is actually a general problem, not specific to Sculpt mode.

Craig Jones: Yes, this is actually a general problem, not specific to Sculpt mode.

Added subscriber: @A.Lex_3D

Added subscriber: @A.Lex_3D

Added subscriber: @zeauro

Added subscriber: @zeauro

Rip Edge and Rip Region are inappropriate names and use inappropriate icons for operators called Rip Vertices in Vertices menu.

Both can be used on only one vertex or a selection of edges. And both will not work with a selection of faces.
Both icons are showing behaviors that will be obtained by using Rip Region. Rip Edge produce Ngons and never cut the surface.

Those operators should have a name coherent with names in menu.
I suggest to rename them as is :
Rip Region -> Rip
Rip Edge -> Rip & Extend

At least, Rip Edge icon should reflect behavior of corresponding tool, not behavior of another one. It should show an Ngon.

Rip Edge and Rip Region are inappropriate names and use inappropriate icons for operators called Rip Vertices in Vertices menu. Both can be used on only one vertex or a selection of edges. And both will not work with a selection of faces. Both icons are showing behaviors that will be obtained by using Rip Region. Rip Edge produce Ngons and never cut the surface. Those operators should have a name coherent with names in menu. I suggest to rename them as is : Rip Region -> Rip Rip Edge -> Rip & Extend At least, Rip Edge icon should reflect behavior of corresponding tool, not behavior of another one. It should show an Ngon.

ronan: This is true. We should change that, as you say

ronan: This is true. We should change that, as you say

ronan: updated icons:

Screen Shot 2018-09-05 at 13.37.58.png

ronan: updated icons: ![Screen Shot 2018-09-05 at 13.37.58.png](https://archive.blender.org/developer/F4574020/Screen_Shot_2018-09-05_at_13.37.58.png)

Exactly, it is adequate. It should remove confusion.

Exactly, it is adequate. It should remove confusion.
(Deleted) commented 2018-09-13 10:26:48 +02:00 (Migrated from localhost:3001)

Added subscriber: @(Deleted)

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(Deleted) commented 2018-09-13 10:26:48 +02:00 (Migrated from localhost:3001)

@Campbell Barton (campbellbarton) Can you delete my account completely and without mercy
I have nothing to do here.

@Campbell Barton (campbellbarton) **Can you delete my account completely and without mercy I have nothing to do here.**

Removed subscriber: @(Deleted)

Removed subscriber: @(Deleted)
Contributor

Added subscriber: @Rawalanche

Added subscriber: @Rawalanche
Contributor

"We could combine Extrude Region, Extrude Individual, Extrude Along Normals into same tool, and simply add a tool setting to switch between the various extrusion methods"

Yes, yes, yes please yes!

Reduces UI clutter by removing multiple tools and replacing it by one, and at the same times makes it easier and faster to contextually switch between desired results. Simply a Win/Win scenario.

"We could combine Extrude Region, Extrude Individual, Extrude Along Normals into same tool, and simply add a tool setting to switch between the various extrusion methods" Yes, yes, yes please yes! Reduces UI clutter by removing multiple tools and replacing it by one, and at the same times makes it easier and faster to contextually switch between desired results. Simply a Win/Win scenario.

Added subscriber: @DanPool

Added subscriber: @DanPool

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Added subscriber: @Znio.G

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Added subscriber: @0o00o0oo
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Reference: blender/blender#56571
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