GHOST: Delete Mac OpenGL support #110185

Merged
Jeroen Bakker merged 5 commits from fclem/blender:ghost-cleanup-mac-opengl into main 2023-07-19 14:16:10 +02:00

The maximum OpenGL versions supported on mac
doesn't meet the minimum required version (>=4.3) anymore.

This removes all the OpenGL paths in GHOST
Cocoa backend and from the drop down menu in
the user preferences.

The maximum OpenGL versions supported on mac doesn't meet the minimum required version (>=4.3) anymore. This removes all the OpenGL paths in GHOST Cocoa backend and from the drop down menu in the user preferences.
Clément Foucault added this to the 4.0 milestone 2023-07-17 00:19:46 +02:00
Clément Foucault added 1 commit 2023-07-17 00:19:54 +02:00
buildbot/vexp-code-patch-coordinator Build done. Details
dc23a575de
GHOST: Delete Mac OpenGL support
The maximum OpenGL versions supported on mac
doesn't meet our minimum requirements anymore.

This removes all the OpenGL paths in GHOST
Cocoa backend and from the drop down menu in
the user preferences.
Clément Foucault requested review from Jeroen Bakker 2023-07-17 00:20:48 +02:00
Clément Foucault added this to the EEVEE & Viewport project 2023-07-17 00:20:52 +02:00
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@blender-bot build

@blender-bot build
Jeroen Bakker reviewed 2023-07-17 07:58:06 +02:00
@ -655,0 +654,4 @@
option(WITH_OPENGL_BACKEND "Enable OpenGL support as graphic backend" ON)
mark_as_advanced(WITH_OPENGL_BACKEND)
else()
set(WITH_OPENGL_BACKEND OFF)
Member

Check with others, normally we add those in build_files/cmake/platform/platform_apple.cmake

Check with others, normally we add those in `build_files/cmake/platform/platform_apple.cmake`
Author
Member

That doesn't seems to be the right place. Also there is already this check for Metal in this file. If it has to move, I think it should be in another commit.

That doesn't seems to be the right place. Also there is already this check for Metal in this file. If it has to move, I think it should be in another commit.
Jeroen-Bakker marked this conversation as resolved
Member

Some versioning code needs to be added to transition all OpenGL macOS users to Metal.

If a user has their user preferences set to OpenGL, then opens this pull request, Blender will crash.

Some versioning code needs to be added to transition all OpenGL macOS users to Metal. If a user has their user preferences set to OpenGL, then opens this pull request, Blender will crash.
Jeroen Bakker added 1 commit 2023-07-19 11:36:26 +02:00
Jeroen Bakker added 1 commit 2023-07-19 11:41:35 +02:00
Jeroen Bakker added 1 commit 2023-07-19 11:56:26 +02:00
Jeroen Bakker approved these changes 2023-07-19 11:58:48 +02:00
Jeroen Bakker added the
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Metal
label 2023-07-19 11:58:59 +02:00
Jeroen Bakker added 1 commit 2023-07-19 14:14:39 +02:00
Jeroen Bakker merged commit cdb8a8929c into main 2023-07-19 14:16:10 +02:00
Jeroen Bakker deleted branch ghost-cleanup-mac-opengl 2023-07-19 14:16:12 +02:00
Contributor

Some versioning code needs to be added to transition all OpenGL macOS users to Metal.

If a user has their user preferences set to OpenGL, then opens this pull request, Blender will crash.

I wonder if this is the same reason for the issue on Windows in #115829?

> Some versioning code needs to be added to transition all OpenGL macOS users to Metal. > > If a user has their user preferences set to OpenGL, then opens this pull request, Blender will crash. I wonder if this is the same reason for the issue on Windows in #115829?
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Reference: blender/blender#110185
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