ui_items
property to items_tree
Always happy to help!
@Drinya is it fixed for you too? If so, let's close the issue.
(I edited the description to make the problem clearer).
The last working version is set to 3.5, but if I understood correctly the issue actually started with 3.5, so the last working version…
go ahead 3.6.1 and 4.0
Yes I know the issue hasn't been fixed, but what I'm saying is I'm not the one who caused it, and the inner workings of Metal are beyond my expertise.
You said "I'm not saying you should enable the retopology overlay, I'm saying it may be possible that it is always enabled, even if you uncheck the box." please show me your screenshot.
I'm…
If I'd known you've been having this issue since 3.5 I wouldn't have spent so much time on it, since my contributions start at 3.6.
Here is a revised description of this issue:
System Information Operating system: macOS-13.5-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 575 1.2
Blender Version Broke…
I'm not saying you should enable the retopology overlay, I'm saying it may be possible that it is always enabled, even if you uncheck the box. This was an issue before, though I fixed it, I…
Best continue using Metal then. I do wonder, could you go to your Preferences -> Theme -> 3D View and show us what the Retopology color is? If it's not set (transparant), try setting it to…
@bonj Do you have your own Macintosh yourself?
Nope, just Windows 10. Blender is volunteer work for me so I'm not going to buy a Mac just to debug this issue.
Because I did not previously know whether you were using the retopology overlay or not, I provided screenshots for both scenarios. As I can not reproduce this issue, someone who owns an Apple…
You may also be referring to offset being wrong when zoomed far in, which should already be fixed by pull #109657. I would really appreciate if you would edit the description of this issue to be…
@ALiEN-JiM It would be good to see your view settings, get information about the size of your model, and of course what version of Blender you're using.
There are two bugs, and it is not clear which one you are reporting here. Considering you're on Apple I'm guessing your faces are blue even though the retopology overlay is disabled? Updating to…
The blue faces in edit mode are from the retopology overlay, which is always enabled on Apple computers. This bug is separate from other offset issues people have been reporting. If your faces…