That's an awesome idea! Would be nice to support Face Sets as well perhaps; I imagine it could be fewer clicks compared to using materials.
This is not a duplicate of #109040, but it is a duplicate of #109662, and should be fixed by #109658.
Likely related to the other offset bugs. Does this PR fix it? blender/blender#109657
This is kind of a band-aid solution, but it's a solution nonetheless. And I suppose it's cheaper to render? Unless the extra if statement weighs more than the math that's now skipped. In the…
I don't have an Apple machine so I can't confirm whether the faulty code actually causes issues there, but I do think my logic is sound. And for what it's worth, setting `OVERLAY_RETOPOLOGY_MIN_OF…
@mod_moder Yep, it happened to me earlier today. Messing with view clipping distances doesn't seem to affect it. I suppose the math in the overlay shader needs adjusting. Should be easy enough…
It shouldn't affect anything when retopology overlay isn't enabled. And when it is enabled, there's math that prevents vertices from being offset too far. In conclusion, I don't know what's…