Ingo Clemens braverabbit
  • Joined on 2023-04-20
Ingo Clemens commented on issue blender/blender#128982 2024-10-14 10:49:21 +02:00
Regression: Icons don't display on custom nodes anymore

Thanks for the quick feedback. Noted.

Ingo Clemens opened issue blender/blender#128982 2024-10-14 10:24:35 +02:00
Regression: Icons don't display on custom nodes anymore
Ingo Clemens closed issue blender/blender#114326 2023-11-03 11:49:42 +01:00
macOS: Blender doesn't utilize GPU for background rendering if Metal device type preference is set via script
Ingo Clemens commented on issue blender/blender#114326 2023-11-03 11:49:39 +01:00
macOS: Blender doesn't utilize GPU for background rendering if Metal device type preference is set via script

I suppose, sort of a user issue, along with Blender doing it's own thing. But yes, all good now. Thanks.

Ingo Clemens commented on issue blender/blender#114326 2023-11-03 11:26:29 +01:00
macOS: Blender doesn't utilize GPU for background rendering if Metal device type preference is set via script

Thanks for the fast replies everyone. I assumed that something else was missing, since it didn't work with a single preference switch. Thanks for finding it.

It appears that even only…

Ingo Clemens closed issue blender/blender#114321 2023-10-31 21:32:01 +01:00
Possible regression: Warning messages during startup about missing properties in keymap assignments
Ingo Clemens commented on issue blender/blender#114321 2023-10-31 21:31:58 +01:00
Possible regression: Warning messages during startup about missing properties in keymap assignments

Yes, this seems to make sense. Thanks for looking into it. I already cleaned up the file manually but wanted to report. Thanks for your time.

Ingo Clemens commented on issue blender/blender#114321 2023-10-31 20:43:57 +01:00
Possible regression: Warning messages during startup about missing properties in keymap assignments

The main intention for the report lies within the fact that the warning report of Blender during startup is something new. The same keymap has been used in previous versions (with the same double…

Ingo Clemens opened issue blender/blender#114326 2023-10-31 14:34:19 +01:00
macOS: Blender doesn't utilize GPU for background rendering if Metal device type preference is set via script
Ingo Clemens opened issue blender/blender#114321 2023-10-31 12:31:25 +01:00
Possible regression: Warning messages during startup about missing properties in keymap assignments
Ingo Clemens opened issue blender/blender#113767 2023-10-16 12:19:33 +02:00
Blender 4.0 beta - Toolbar and Side Panel keymaps cease to work after reloading scripts from Blender menu
Ingo Clemens commented on issue blender/blender#109040 2023-07-14 08:56:08 +02:00
Overlay: Edit Mesh wireframe incorrect bias

Just adding to create some more context:

A related issue seems to be that in 3.6.0 there is a blue overlay on the mesh when in edit mode. And it's with the default prefs. It looks like it's…

Ingo Clemens opened issue blender/blender#109814 2023-07-07 11:37:19 +02:00
Unable to snap to backside vertices
Ingo Clemens opened issue blender/blender#109790 2023-07-06 17:38:33 +02:00
Child object rotates after parenting with 'Keep Transform Without Inverse'
Ingo Clemens opened issue blender/blender#107573 2023-05-03 08:29:12 +02:00
Purging orphan data deletes used mesh
Ingo Clemens commented on issue blender/blender#107159 2023-04-25 08:28:35 +02:00
Metal Viewport: Navigation issue with 'Auto Depth' and 'Wireframe' enabled

More testing shows:

Reproducible with MacBook Pro (M1): Operating system: macOS-13.3-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M1 Pro 1.2

Correctly working with iMac…

Ingo Clemens commented on issue blender/blender#107160 2023-04-20 14:59:36 +02:00
Blender 3.5 crashes on rendered view

It all appears to be fine.

3.5.0 / Cycles GPU / MetalRT / OpenGL Backend : OK 3.5.0 / Cycles GPU / MetalRT / Metal Backend : OK

Ingo Clemens commented on issue blender/blender#107159 2023-04-20 13:29:58 +02:00
Metal Viewport: Navigation issue with 'Auto Depth' and 'Wireframe' enabled

I just tested with the current 3.6.0 Alpha and the issue still exists.

Ok, I found the backend settings in Preferences > GPU Backend When switching the backend to OpenGL and restarting Blender…

Ingo Clemens commented on issue blender/blender#107159 2023-04-20 12:24:40 +02:00
Metal Viewport: Navigation issue with 'Auto Depth' and 'Wireframe' enabled

Hi Jason. Thanks for the quick reply. How do I check if OpenGL backend is enabled in 3.5.0? I will check with 3.6.0 and provide a test scene. Thanks