I suppose, sort of a user issue, along with Blender doing it's own thing. But yes, all good now. Thanks.
Thanks for the fast replies everyone. I assumed that something else was missing, since it didn't work with a single preference switch. Thanks for finding it.
It appears that even only…
Yes, this seems to make sense. Thanks for looking into it. I already cleaned up the file manually but wanted to report. Thanks for your time.
The main intention for the report lies within the fact that the warning report of Blender during startup is something new. The same keymap has been used in previous versions (with the same double…
Just adding to create some more context:
A related issue seems to be that in 3.6.0 there is a blue overlay on the mesh when in edit mode. And it's with the default prefs. It looks like it's…
Probably related: Metal Viewport: Navigation issue with 'Auto Depth' and 'Wireframe' enabled #107159
More testing shows:
Reproducible with MacBook Pro (M1): Operating system: macOS-13.3-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M1 Pro 1.2
Correctly working with iMac…
It all appears to be fine.
3.5.0 / Cycles GPU / MetalRT / OpenGL Backend : OK 3.5.0 / Cycles GPU / MetalRT / Metal Backend : OK
I just tested with the current 3.6.0 Alpha and the issue still exists.
Ok, I found the backend settings in Preferences > GPU Backend When switching the backend to OpenGL and restarting Blender…
Hi Jason. Thanks for the quick reply. How do I check if OpenGL backend is enabled in 3.5.0? I will check with 3.6.0 and provide a test scene. Thanks