@HooglyBoogly I talked with Pablo. It is ok to just be "Tool" now that the other changes are planned (in particular the separation between Tool node group and Modifier node group).
Plan of action:
- Support panels for built-in nodes.
- Support inlined sockets (for built-in nodes and node-groups).
- Try it out to see if this will look good in real node-trees.
If we are…
If it is good for Simon, it is good for me :)
I personally find this reasonable. But I would like to hear from @SimonThommes or other artists about it.
@Kdaf do you think you could tackle this as part of the experimental feature? It should be trivial to change the icon order there.
I think the problem would still be present in the compositor previews ? Or there are no previews for groups ?
There are no Previews for groups in the compositor.
"(...) features already…
I'm personally fine with just Tool. @pablovazquez was the one suggesting "New". Maybe he would like to elaborate further?
Well, Shader Node Previews (experimental feature) is at fault here then :) #110353
I wonder if @Kdaf wants to look at it. But we tend to not even classify bugs on experimental features as…
I cannot reproduce with the given steps.
If I open the attached file on either 3.6 or 4.0 I don't get the "material" icon on the header of the node. What I get is: ![image](/attachments/3869f9d…