I was wondering if we do need a warning when overriding existing data. We have no warning when we do it for animation or rendering.
Task updated with the latest design, expanded to include the discussions about panels in nodes in general, not only in the modifier.
It would be simplest to use the asset shelf only for objects and collections in scene layout, brushes in sculpt and paint modes, poses in pose mode, relevant geometry types in the various edit…
@brecht thanks for the feedback.
- I would place the header at the top of the asset shelf instead of the bottom.
Same here. And in fact this is already listed in this task as the second…
This was implemented and will be part of the upcoming Blender 3.6.
https://wiki.blender.org/wiki/Reference/Release_Notes/3.6/Nodes_Physics
The UI is considered final for 3.6. We will have community task for the remaining parts:
- List how many frames/MB the cache or bake is taking.
I'm setting this as known issue. As noted in the Simulation Nodes commit (0de54b84c6f0e):
Anonymous attributes are not propagated by the simulation nodes unless they are explicitly stored…