Richard Antalik iss
  • Joined on 2018-06-01
Richard Antalik commented on issue blender/blender#108334 2023-05-27 08:04:47 +02:00
Normal map node worked is not correct

Can you re-bake this in 3.5 version? I did it here and I got "blank" UV canvas which seems to work well.

Will have to check if that is expected behavior though.

Richard Antalik closed issue blender/blender#108326 2023-05-27 07:16:37 +02:00
Alt + Click not working (Node Editor)
Richard Antalik commented on issue blender/blender#108326 2023-05-27 07:16:35 +02:00
Alt + Click not working (Node Editor)

I don't think it is possible. Only thing that comes to mind is to change affected keyboard shortcuts.

Don't think, that bugtracker is best place to discuss this, I would recommend one of the…

Richard Antalik commented on issue blender/blender#108325 2023-05-27 07:10:04 +02:00
USD exports point cache instead of UsdSkelAnim

@makowalski I saw you are active in this area. I assume this is not implemented yet. Are there any plans to implement this feature?

Richard Antalik closed issue blender/blender#108321 2023-05-27 06:36:16 +02:00
RGB Node in Shader works incorrectly in Square (SV +H) Color Type Picker
Richard Antalik commented on issue blender/blender#108321 2023-05-27 06:36:14 +02:00
RGB Node in Shader works incorrectly in Square (SV +H) Color Type Picker

The value is stored as RGB internally so it can't store hue explicitly. In UI color pickers there is temporary storage for non RGB inputs, but as soon as you close the picker, the hue value is…

Richard Antalik closed issue blender/blender#108313 2023-05-27 06:04:40 +02:00
Cannot add driver to 'Animated Strip Time'
Richard Antalik commented on issue blender/blender#108313 2023-05-27 06:04:38 +02:00
Cannot add driver to 'Animated Strip Time'

When you enable Animated Strip Time, it will create curve, which can not be removed normally. Seems that this is how the feature was designed to use, so it is not a bug.

You may be able to hack…

Richard Antalik commented on issue blender/blender#108285 2023-05-26 07:29:08 +02:00
Remap Users operator doesn't work on Objects

Thanks for clarification.

Richard Antalik commented on issue blender/blender#78232 2023-05-26 06:44:33 +02:00
Blenders not responding and freeze's

@Asif-Mehmood-bajwa This report is 3 years old, please create new report

Richard Antalik commented on issue blender/blender#108038 2023-05-26 06:42:58 +02:00
Alembic Import Motion Blur Blender Particles / Points

@Sterling-Osment I am still quite unsure about workflow there, can you provide steps for minimal reproducible case?

As for LTS, it's purpose is to provide critical bugfixes for crashes and…

Richard Antalik commented on issue blender/blender#108202 2023-05-26 06:32:21 +02:00
Illegal address in CUDA queue copy_from_device

We don't have any special means to share proprietary data. Users should try to simplify file as much as possible and substitute any proprietary data so files can be shared. If some proprietary…

Richard Antalik commented on issue blender/blender#108115 2023-05-26 06:25:49 +02:00
Failed to create HIPRT context despite HIPRT not being enabled or even possible on the specific card

I do have RX 5700XT, but on Mac machine, so I can't check. @JacquesLucke I see you have similar GPU and Windows, can you check?

@Astra-Kaim I assume this happens with all files, is that…

Richard Antalik commented on issue blender/blender#108296 2023-05-26 06:18:51 +02:00
Regression: Cannot Overwrite Pose in Pose Library

Don't see this issue listed in any TODO task, so will confirm.

Richard Antalik commented on issue blender/blender#108294 2023-05-26 05:37:47 +02:00
metaballs broken instancing

Seems more like 2 separate ways of instancing, but bit confused. In any case, can confirm

Richard Antalik commented on issue blender/blender#108285 2023-05-26 05:13:17 +02:00
Remap Users operator doesn't work on Objects

@Mets This could be correct behavior if nothing is using such object. Remap users feature will replace all occurences of ID you clicked on by another ID. So for example you can batch replace…

Richard Antalik commented on issue blender/blender#108203 2023-05-25 07:09:55 +02:00
Film Exposure Affects Shadow Catcher Pass Environment

I can reproduce this, only denoised shadow catcher pass shows these multiplied values. Will disambiguate report, just in case.

Richard Antalik commented on issue blender/blender#108202 2023-05-25 06:50:41 +02:00
Illegal address in CUDA queue copy_from_device

Please attach .blend file so we can reproduce the issue.

Richard Antalik commented on issue blender/blender#108125 2023-05-25 06:04:12 +02:00
Regression: Bad pixels In Glossy and Transmissive Passes with CPU rendering

I have fuzzed around a bit, and to me it seems that 3.5 behavior is same as main branch, so will remove high prio label until regression can be reproduced.

Richard Antalik commented on issue blender/blender#108125 2023-05-25 05:59:21 +02:00
Regression: Bad pixels In Glossy and Transmissive Passes with CPU rendering

@AgentA1cr I wanted to bisect this issue, but I am having trouble creating .blend file from scratch. Can you provide one created in 3.5 version?