Richard Antalik iss
  • Joined on 2018-06-01
Richard Antalik commented on issue blender/blender#106586 2023-04-14 11:04:40 +02:00
depsgraph.view_layer.name driver expression doesn't work correctly

Ah sorry, I have missed it. But Even with provided file driver value does not change here.

Also it says as mentioned above:

Error in PyDriver: expression failed: 0 if view_layer.name ==…
Richard Antalik commented on issue blender/blender#106770 2023-04-14 10:26:57 +02:00
Shader might kill instancing

I can reproduce memory usage increase now, but this is RAM, not GPU memory.

The shader is quite branched and I am not sure how cycles manages this internally, so it could be normal, will have…

Richard Antalik commented on issue blender/blender#106925 2023-04-14 10:14:29 +02:00
3.5.1 (Metal GPU Backend) Cycles Viewport intensely flashes on AMD FirePro D500 macOS Monterey

I see that is in main branch. Please check daily build and let us know.

Richard Antalik commented on issue blender/blender#106856 2023-04-14 09:58:24 +02:00
Regression: Pose library cannot use automatic keyframes for mirrored pose bones.

@dr.sybren Assigned high priority since this is technically regression.

Richard Antalik commented on issue blender/blender#106856 2023-04-14 09:49:59 +02:00
Regression: Pose library cannot use automatic keyframes for mirrored pose bones.

Thanks for explanation, I was a bit confused, because I have used 3.4 version by accident.

Now re-checked with 3.5 and I see operator for applying flipped pose, but it does not have shortcut…

Richard Antalik commented on issue blender/blender#106770 2023-04-14 09:32:27 +02:00
Shader might kill instancing

Thanks for clarification, Simplified seems best for me, since I can enable/disable something to localize the issue. Unfortunately I am not able to reproduce any excessive memory usage in any of…

Richard Antalik commented on issue blender/blender#106876 2023-04-14 09:07:31 +02:00
Regression: LightTree failing with large number of emitters

I was able to bisect to point between db762d55087 and 17c8e0d309a, but there was another issue that resulted in crash in different place

17c8e0d309a looks like is first bad commit. CC @weizhen…

Richard Antalik commented on issue blender/blender#106921 2023-04-14 07:58:13 +02:00
Realtime Compositor - Crash on Mac when using Map UV node

Can confirm.

0   Blender                       	       0x1144c8398 GPU_shader_bind + 24
1   Blender                       	       0x10d9fc4f6 blender::nodes::node_composite_map_uv_cc::MapU…
Richard Antalik commented on issue blender/blender#106910 2023-04-14 07:53:07 +02:00
import fbx extreme slow for a 2MB file

It's true, that performance issues are not a bug, but if you can provide steps to reproduce slow behavior (with normally fast file), we can reopen.

Richard Antalik commented on issue blender/blender#106910 2023-04-14 07:51:55 +02:00
import fbx extreme slow for a 2MB file

What is slow? It took about 2 seconds here. What is your hardware(CPU)?

Richard Antalik commented on issue blender/blender#106900 2023-04-14 07:24:57 +02:00
Blender 3.5 and 3.5.1 are crashing while using Metal as backend

Here it freezes Blender, not whole system, but can confirm. Will see if I get some info from debugger.

Richard Antalik commented on issue blender/blender#106886 2023-04-14 06:54:59 +02:00
short cut --> transparent window

Sounds like some "desktop improvement" application is using this shortcut. I would suggest to close background processes to identify which is using this shortcut. Did this ever work correctly on…

Richard Antalik commented on issue blender/blender#106876 2023-04-14 06:32:29 +02:00
Regression: LightTree failing with large number of emitters

Broken between 84b66c5a9c47 and bb2dc141f22f, will bisect

Richard Antalik commented on issue blender/blender#106876 2023-04-14 06:24:39 +02:00
Regression: LightTree failing with large number of emitters

In step 5 kintegrator->num_distribution was 2 in my case. In step 6, I got stack overflow, so in either way, this looks like a bug.

Richard Antalik commented on issue blender/blender#106925 2023-04-14 05:43:31 +02:00
3.5.1 (Metal GPU Backend) Cycles Viewport intensely flashes on AMD FirePro D500 macOS Monterey

Can't reproduce with Operating system: macOS-13.2.1-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 5700 XT 1.2

Richard Antalik closed issue blender/blender#106922 2023-04-14 05:29:51 +02:00
Intermittent EXCEPTION_ACCESS_VIOLATION in video driver (atig6txx.dll) while opening VSE project with dual monitor and cards setup
Richard Antalik commented on issue blender/blender#106922 2023-04-14 05:29:50 +02:00
Intermittent EXCEPTION_ACCESS_VIOLATION in video driver (atig6txx.dll) while opening VSE project with dual monitor and cards setup

Thanks for the report. This GPU is below the minimum requirements for Blender, so we no longer provide support for it. https://www.blender.org/download/requirements/

Installing the latest…

Richard Antalik commented on issue blender/blender#106856 2023-04-14 05:16:15 +02:00
Regression: Pose library cannot use automatic keyframes for mirrored pose bones.

Reminds me of #106133. Can you clerify what steps should I follow? I am not very familiar with this feature.

I saw annotation in .blend file, which I read as "Using the pose *** ** hold ctrl"…

Richard Antalik commented on issue blender/blender#106849 2023-04-14 05:09:01 +02:00
Sculpt Mode and push the 'r' key text too bigger.

Hmm even with UI scale of 2 this seems usable here. I did use default sculpt template though.

Richard Antalik commented on issue blender/blender#106770 2023-04-14 05:03:58 +02:00
Shader might kill instancing

Can you clarify how this issue should be tested?