- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
Thanks for the report, however this issue has been reported before, see #105026.
It is already been fixed in the development version 4.1 and is on the list for backport to 4.0
Could you provide more details about which button you are referring to?
Hello @Garrison-Burrows,
Could you please provide more specific steps to reproduce the crash when changing the viewport display? Additionally, if you have any error logs or crash reports, it…
Since the Video Editor has a strip in the .blend file, it will be used to render instead of the 3D View. See https://docs.blender.org/manual/en/4.1/render/output/properties/post_processing.html?utm…
Did the response provided by @Mysteryem has helped to address any doubts or concerns you had regarding the "Apply Pose As Rest Pose" issue. It seems that there may have…
Thank you for reporting this issue.
I can confirm. It seems that in Release build, the output from the Generated socket changes almost every time, sometimes resulting in a black output and…
What's the proper way to request UI update?
I don't remember off the top of my head. scene.update or something like that... But generally having to change the interface to execute a command…
Thank you for the report.
It seems similar to another reported issue: #60935 - "Poly Build tool is not detecting verts/edges properly."
However, it is not a duplicate as the other report…
Thank you for reporting this issue.
In order to investigate further, could you please provide a .blend file that demonstrates the crash? Additionally, could you upload the crash log that may…
At first glance, it doesn't look like a bug. You are changing the area type in:
area.type = 'NODE_EDITOR'
It's important to request a UI update to ensure that this change takes effect.
Do…
Thank you for the report.
I have confirmed the issue and I'm working on a fix.
Caused by 53416281bdfdb1300f5c9c670811dc66d5f19f8a
It seems that the heavy use of threading broke something in this case (or revealed some existing problem).
I can confirm on main branch . It seems a potential problem with the Subdivision Modifier CPU or GPU and memory constraints. I'll bisect and try to find where the problem was introduced.
It may be obvious, but it's worth asking... Have check the console for any error messages or warnings when the issue occurs?