Germano Cavalcante mano-wii
Germano Cavalcante commented on issue blender/blender#114596 2023-11-07 22:25:26 +01:00
Face Nearest snapping broken

I can confirm. The problem appears depending on the number of Face Nearest Steps and the order in which the objects are tested.

Simple fix coming...


Analyzing the code, I still wonder…

Germano Cavalcante commented on issue blender/blender#114529 2023-11-07 21:53:31 +01:00
Custom Split Normals can look bad after posing mesh (Stretching areas)

I confirmed the report as a Custom Split Normals + Rigging issue

The development team can review the information provided and work towards resolving the issue ;)

Germano Cavalcante pushed to main at blender/blender 2023-11-07 21:43:15 +01:00
3fddfb48be Fix #114571: Retopology Overlay Face Color Regression
Germano Cavalcante closed issue blender/blender#114571 2023-11-07 21:43:14 +01:00
Regression: Retopology overlay color only visible with face selection
Germano Cavalcante merged pull request blender/blender#114589 2023-11-07 21:43:11 +01:00
Fix #114571: Retopology Overlay Face Color Regression
Germano Cavalcante commented on issue blender/blender#114480 2023-11-07 21:30:16 +01:00
Geometry nodes mesh boolean fails on certain values

Can an intersecting pie shape with a sphere be made simpler? If so, I'd like to know.

A simplified file is like the one I attached below (no nodes, no generating objects, just the boolean).

Germano Cavalcante commented on pull request blender/blender#114589 2023-11-07 21:05:25 +01:00
Fix #114571: Retopology Overlay Face Color Regression

Thanks for the fix!

Before committing, I would be more confident in having someone more familiar with the code review this. As @bonj Or someone more familiar with drawing codes (like…

Germano Cavalcante commented on pull request blender/blender#114600 2023-11-07 20:35:58 +01:00
Fix #114215: Scanfill sometimes fails to identify holes

The scanfill code is old and there doesn't appear to be anyone maintaining it. But adding @ideasman42 as a reviewer due to the history of changes to the file.

(Tests may still need to be done).

Germano Cavalcante created pull request blender/blender#114600 2023-11-07 20:30:34 +01:00
Fix #114215: Scanfill sometimes fails to identify holes
Germano Cavalcante pushed to fix_114215 at mano-wii/blender 2023-11-07 20:21:54 +01:00
32221e8639 Fix #114215: Scanfill sometimes fails to identify holes
a70b42d1cd Cleanup: remove unused spherical harmonics functions
bdddb3b14e Cleanup: remove unused form_factor_ functions
13dbeac13c cleanup: remove "sa" acos/asin/sqrt functions and use "safe_" variants
7c68e9a94c Fix #114524: EEVEE-Next: Wrong normal map node result
Compare 10 commits »
Germano Cavalcante created branch fix_114215 in mano-wii/blender 2023-11-07 20:21:53 +01:00
Germano Cavalcante commented on issue blender/blender#114571 2023-11-07 15:35:09 +01:00
Regression: Retopology overlay color only visible with face selection

I can confirm. In fact, it was caused by dfd1b63cc7 Cc. @Gilberto.R, @ideasman42

Germano Cavalcante commented on issue blender/blender#114529 2023-11-07 12:01:01 +01:00
Custom Split Normals can look bad after posing mesh (Stretching areas)

Thanks for testing @iillya,

From the image we can see that the mesh imported from 3d max also has custom normals, but the normals seem to be better aligned than the one imported directly into…

Germano Cavalcante closed issue blender/blender#114554 2023-11-06 23:00:10 +01:00
UVs are not being displayed while in Object Mode
Germano Cavalcante commented on issue blender/blender#114554 2023-11-06 23:00:08 +01:00
UVs are not being displayed while in Object Mode

Thanks for the report, but please use other channels for user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

For more information…

Germano Cavalcante commented on issue blender/blender#114509 2023-11-06 21:57:20 +01:00
temp_override with bpy.ops.screen.area_close() affects the bpy.context permanently

The behavior changed in 0df7d100a3 (@ideasman42).

But once the window is set to None, it is expected that the screen will be None as well.

The window is set to None because of was…

Germano Cavalcante commented on issue blender/blender#114543 2023-11-06 19:07:29 +01:00
Overlay Next: Outline of selected objects not appearing, selection crashes

Thanks for the report, @R3NALDO.

I tested on a similar setup, but I still can't replicate the bug.

**System Information**
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics…
Germano Cavalcante closed issue blender/blender#114546 2023-11-06 18:37:44 +01:00
Bad logic of origin for objects as wrong logic or lack/missed functions
Germano Cavalcante commented on issue blender/blender#114546 2023-11-06 18:37:42 +01:00
Bad logic of origin for objects as wrong logic or lack/missed functions

Thanks for the report, @ManBlender. But the described behavior is not a bug. When you change the origin you are editing the geometry of the active object and this geometry is the same in the…

Germano Cavalcante commented on issue blender/blender#114538 2023-11-06 18:23:08 +01:00
Beziel curse + hook make randomly exit in blender

Thanks for the report, @Qman.

To better understand the problem, could provide more specific steps to reproduce the problem? it would be helpful.

From your description, you described a…