Germano Cavalcante mano-wii
Germano Cavalcante commented on issue blender/blender#120705 2024-04-16 22:54:22 +02:00
Search and minimize options missing from Bone Collection in Blender 4.1

I can confirm that the filtering and resizing widget no longer appear in the bone collections list. @dr.sybren, any information about this change?

Germano Cavalcante commented on issue blender/blender#120689 2024-04-16 22:41:12 +02:00
Major issue that hasn't been noticed. Shadow capture, reflection capture, glossy indirect render pass.

I can confirm that in Blender 3.0 and 3.1.2, the Glossy Indirect Render Pass worked on an object used as Shadow Catcher. But even so, this doesn't seem like something expected. It's even…

Germano Cavalcante closed issue blender/blender#120710 2024-04-16 21:21:01 +02:00
Hiding in X-Ray reveals unselectable geometry
Germano Cavalcante commented on issue blender/blender#120710 2024-04-16 21:20:57 +02:00
Hiding in X-Ray reveals unselectable geometry

I can confirm, however this issue has been reported before, see: #111304: Edges created by a bevel modifier are visible even for hidden items in edit mode (in wireframe display)

Will merge…

Germano Cavalcante commented on issue blender/blender#120636 2024-04-16 21:09:39 +02:00
Weight Paint cannot be visualized with Flat Lighting as in Vertex/Texture Paint modes

I now understand the confusion better. Weight Paint Mode behaves differently from Vertex Paint and Texture Paint. While one is an Overlay, the others are drawn by the Workbench engine. While not…

Germano Cavalcante closed issue blender/blender#120635 2024-04-16 20:32:15 +02:00
closing the program after applying the Subdivision Surface modifier
Germano Cavalcante commented on pull request blender/blender#119977 2024-04-16 15:37:40 +02:00
Refactor: Select Engine: Draw actual indices instead of 'Original Indices'

Unfortunately I had to revert the commit because I failed to adjust the functions that generate bitmap with the original indexes:

  • DRW_select_buffer_bitmap_from_rect
  • `DRW_select_buffer_bitma…
Germano Cavalcante pushed to main at blender/blender 2024-04-16 15:23:11 +02:00
5b7bc88571 Revert "Refactor: Select Engine: Draw actual indices instead of 'Original Indices'"
Germano Cavalcante commented on issue blender/blender#119932 2024-04-16 15:00:09 +02:00
weight paint loop selection fails when bones are rotated

PR !119977 does not actually fix this issue.

Germano Cavalcante reopened issue blender/blender#119932 2024-04-16 14:59:06 +02:00
weight paint loop selection fails when bones are rotated
Germano Cavalcante deleted branch draw_select_id_cleanup from mano-wii/blender 2024-04-16 14:58:20 +02:00
Germano Cavalcante closed issue blender/blender#119932 2024-04-16 14:58:18 +02:00
weight paint loop selection fails when bones are rotated
Germano Cavalcante pushed to main at blender/blender 2024-04-16 14:58:13 +02:00
157c4cfbc1 Refactor: Select Engine: Draw actual indices instead of 'Original Indices'
Germano Cavalcante merged pull request blender/blender#119977 2024-04-16 14:58:13 +02:00
Refactor: Select Engine: Draw actual indices instead of 'Original Indices'
Germano Cavalcante closed issue blender/blender#120677 2024-04-15 23:05:12 +02:00
Blender 4.0+ signature/certification problems.
Germano Cavalcante commented on issue blender/blender#120677 2024-04-15 23:05:08 +02:00
Blender 4.0+ signature/certification problems.

Thanks for the report, however this issue has already been reported in #120326. You can find more information there.

Unfortunately, this issue is related to Windows Smartscreen and is out of…

Germano Cavalcante commented on issue blender/blender#120669 2024-04-15 22:59:23 +02:00
Blender crashes when EEVEE Next is set to Rendered mode, even with the default cube

The report still doesn't have much information to know what's going on. Maybe debug-logs can show us what is happening. Please open Blender's installation directory and double click on the…

Germano Cavalcante commented on issue blender/blender#120663 2024-04-15 22:53:21 +02:00
Workbench: Shadow with spike artifacts

I can confirm. Looks like shadow spikes. Possibly related to: #113430: Solid viewport shading shadow rendering bug

Germano Cavalcante pushed to draw_select_id_cleanup at mano-wii/blender 2024-04-15 22:44:22 +02:00
70f2891190 Silence warnings | BLI_assert_unreachable
dfdd417612 Merge remote-tracking branch 'origin/main' into draw_select_id_cleanup
f01e6d59ec Cleanup: Geometry Nodes: Prevent unnecessary template instantiations
6623e16001 EEVEE-Next: Change volume probe sample positioning
2cb3677557 Geometry Nodes: Rewrite Scale Elements node
Compare 26 commits »
Germano Cavalcante commented on issue blender/blender#120662 2024-04-15 22:20:17 +02:00
Grease Pencil: Selection tool (box, circle, lasso) not working when used in Edit Mode

Caused by 658a9ac3a9 Does not affect Grease Pencil v3

@LukasTonne ^