- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
I simplified the file as much as I could and noticed that the problem seems to be in the Point to Volume
node.
We had some corrections in the sculpt area. It would be nice if you could check if this problem has already been potentially fixed in version 4.1.1 https://builder.blender.org/download/
Steam…
Thank you for providing the blender_debug_output.txt file. I have updated the bug report description and confirmed the issue.
Indeed, from the information provided by @raindrops and @Dr.CGI, it…
So, if this is so long ago, why isn't it fixed yet.
Since we have the cleanup solution, this is kind of not considered a bug anymore. But a ToDo, something that can be improved. It just…
Hi @Pixelink.
This is a known issue. See: #70911: File Browser: Can't Select/Delete Favorites Bookmark When File Path Is Missing
This has been an historical limitation for ages (read, the…
Hi @jared-gs,
This could be caused by an addon that is triggering a Python error.
To investigate further, could you please provide any error messages or logs that appear in the Blender…
I also cannot reproduce the crash on:
**System Information**
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 NVIDIA…
I can confirm the change in the Wrapping behavior of the translate node. Previously, an image could fill the entire viewport. Now the image size does not change with the translate node.
The…
Thank you for the report. To help us investigate the issue, could you please provide more details on how to replicate the crash?
- Does the crash happen with any mesh, or is it specific to a…
Thank you for submitting this bug report. However, it seems that some information is missing from your report, which is crucial for us to investigate the issue.
Could you please provide us with…
@raindrops, could you also provide debug-logs?
Please open Blender's installation directory and double click on the blender_debug_gpu.cmd
. This will start Blender in debug mode and create log…