Germano Cavalcante mano-wii
Germano Cavalcante commented on issue blender/blender#119622 2024-03-19 14:54:13 +01:00
OBJECT_BAKE flag is true in object_bake_complete handler

For me, the confusion would be in defining what is part of the job: {callbacks before running in multithread; running in multithread; callbacks after running in multithread}.

If, even in the…

Germano Cavalcante commented on pull request blender/blender#116109 2024-03-19 12:29:04 +01:00
Transform: Implement Snap to Grid mode

@blender-bot package

Germano Cavalcante pushed to snap_to_grid at mano-wii/blender 2024-03-19 12:28:48 +01:00
75f412cd0b Transform: Implement Snap to Grid mode
462437de20 Fix: GPv3: Assert in LayerTreeView::build_tree()
7ec5dab1df Merge remote-tracking branch 'origin/blender-v4.1-release'
3334fff801 Fix compiler error on windows
c0c7e34bab Fix #119615: Anim, Crash with NLA tweak mode and linked Armatures
Compare 2905 commits »
Germano Cavalcante commented on issue blender/blender#119642 2024-03-19 02:12:33 +01:00
"Orbit Around Selection" pivot around the object's origin point instead of the center of mass in Object Mode

Caused by 14e3523ac2

In that commit, the condition if (ob_eval->runtime->bb && !(ob_eval->runtime->bb->flag & BOUNDBOX_DIRTY)) was replaced by if (ob_eval->runtime->bounds_eval).

Previous…

Germano Cavalcante commented on issue blender/blender#119622 2024-03-19 00:05:09 +01:00
OBJECT_BAKE flag is true in object_bake_complete handler

I can confirm, but I don't think it's a bug. bpy.app.is_job_running('OBJECT_BAKE') is not necessarily an indication that the image is being baked. It indicates that the job is running. And…

Germano Cavalcante commented on issue blender/blender#119616 2024-03-18 17:51:49 +01:00
Blender stays minimized

Hi @Victor-66,

This is not a known issue, and it's unusual for Blender to behave this way. There are a few things you can try:

  1. Press Alt + Space and then press the "Maximize" option to…
Germano Cavalcante commented on issue blender/blender#119624 2024-03-18 16:47:05 +01:00
Eevee Next: glitched shadows when opening a file, resolved by updating lights or shadows

Thank you for the report, I can confirm the issue. Cc. @fclem

Germano Cavalcante commented on issue blender/blender#119627 2024-03-18 16:32:49 +01:00
UV Unwrap: 'Fill Holes' option distorts protruding parts in holes

I can confirm. The 'Fill Holes' option that apparently generates this issue. This could be a side effect or some technical limitation of a feature that is advantageous in most cases. But I'm not…

Germano Cavalcante closed issue blender/blender#119584 2024-03-18 15:12:12 +01:00
Entering sculpting mode forces smooth normals when no active modifier is present
Germano Cavalcante commented on issue blender/blender#119584 2024-03-18 15:12:08 +01:00
Entering sculpting mode forces smooth normals when no active modifier is present

I can confirm, however this issue has been reported before, see: #103889: Object Data Properties, Normals, Auto Smooth Angle not working in Sculpt

It appears to be a known limitation at the…

Germano Cavalcante commented on issue blender/blender#119556 2024-03-18 14:42:50 +01:00
Grid Snap Does not work when Snap Base is Used

This is a known limitation that can only be addressed appropriately if features like !116109: "Transform: Implement Snap to Grid mode" are implemented.

"Absolute Grid Snapping" has its own…

Germano Cavalcante pushed to main at mano-wii/.profile 2024-03-18 13:58:42 +01:00
0525c76ec7 2024: March 11 - 17
Germano Cavalcante closed issue blender/blender#119587 2024-03-17 21:43:06 +01:00
Set base point does't work with rotation
Germano Cavalcante commented on issue blender/blender#119587 2024-03-17 21:43:02 +01:00
Set base point does't work with rotation

Thanks for the explanation @dupoxy.

To make it clearer, it is important to know the difference between Pivot Point and Snap Base Point (or snap origin point).

  • Pivot Point: point of…
Germano Cavalcante commented on issue blender/blender#119532 2024-03-15 19:17:42 +01:00
Cannot add a retiming key

As far as I can see, it takes at least two segments of different speeds for the "Speed Transition" to take effect: https://docs.blender.org/manual/en/4.0/video_editing/edit/montage/editing.html?ut

Germano Cavalcante commented on issue blender/blender#119527 2024-03-15 18:53:41 +01:00
Regression: Inconsistent x-ray wireframe edge thickness on symmetrical mesh

I tested different versions, but in my case, I can't notice any difference, it must depend on some monitor or GPU configuration.

**System Information**
Operating system: Windows-10-10.0.22…
Germano Cavalcante closed issue blender/blender#119509 2024-03-15 15:14:50 +01:00
export isseu
Germano Cavalcante commented on issue blender/blender#119509 2024-03-15 15:14:46 +01:00
export isseu

This report is missing some important information that is required for us to investigate the issue.

To properly report a bug, please submit a new report and make sure to include the following…

Germano Cavalcante closed issue blender/blender#119496 2024-03-15 15:07:03 +01:00
Crash when vertex snap is activated