Not sure, but it sounds similar.
Hi, thanks for report, however this is expected behavior. Geometry node (every time than mesh is edited) convert all vertex weight to a attributes. And you can't paint weight for newly created…
Hm... caused by 1efc94bb2f7b0321935ce6564b23d5d92ee41594 ? I don't see any relation in the assertion and the only related commit for the entire bisect period...
The socket drawing callback must check the node declarations to add attribute search. But the declaration may not be valid and require its updating. The callback takes a read-only node and socket.…
I don't have rights/) Any help is appreciated
Also, yes, new code can have problems with empty group indices, so it's also required to be intercepted.
In theory, we should be ready, since declarations should apply to all nodes?