Hi, thanks for report. This is expected result. A Shortest Edge Paths
node is evaluate attribute in curve, not on a mesh (result of Mesh to Curve
node). You can avoid that by extra capturing…
Hey, actually, today i can see other report, potentially with the same bug blender/blender#108215 blender/blender#101101 h…
For help using Blender, please try one of the community websites: https://www.blender.org/community/
If you think you found a bug, please submit a new report and carefully follow the instruction…
Hello, thanks for report. I can't reproduce this. Can ypu share some example file, to make possible to reproduce this not from default scene?
Can this happen in copy operator instead of each update call?
Nothing to clear, there is no user action required to clear it.
No change, nothing here to do.
Sorry, but these are not questions of what you will do. These are questions of how users…
As i can see, problem in tangent align, not in normal.
This kind of metadata in geometry nodes:
- Should they affect separate channel node?
- Only deleting the attribute will make it possible to clear it?
- But if the user creates a new geometry in…
Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For…
I'm not sure if you want to change how attributes work. And why the geometry nodes and the python interface as a way to add this weren't considered. But how will this interact with geometry nodes…
Are you saying this is an accepted design and not a bug? I just might not understand