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Weird Motion Blur with Simulation Nodes
Thank you for the reply. Scratched my head a bit and got it working! Basically used the Set ID node to give instances a fixed ID. Although I would like to report that the Distribute Points on…
Weird Motion Blur with Simulation Nodes
Cube object and Cube Node don't match
Just found out I forgot to connect the input vector socket of the Voronoi Texture... If connected to the Object Texture Coordinate, of course the results are the same. Guess you can close this…
Volume inside volume blockings artifacts
Cube object and Cube Node don't match
Changing Resolution Preset doesn't allow to Undo
Default Cube and Cube Node don't match Texture Coordinates
Collection linking + library override doesn't allow to transform object inside