- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
Works great in testing, and the code looks good. Thanks!
Other than one nit in one of the operator descriptions, looks good to me!
I'd like to re-raise my question from #110903: do we actually want separate options for location/rotation/scale, or should it just be a single "transforms" option?
To clarify:
- I agree that…
Works great in testing, and the code looks good. Thanks!
Dithering would help if this were quantization banding, but I don't think that's what this is.
(I mean, the comparison images I posted also have some quantization artifacts, which will always…
My strong suspicion is that this isn't due to the underlying AgX transform, but rather is due to precision issues inherent to approximating transforms with 3D LUTs. So this isn't actually a "bug"…
The fix is working now, except for one weird corner case: immediately upon loading a file with an armature already in it, if you enter edit mode on that armature, make any change (including just a…