Nathan Vegdahl nathanvegdahl
  • Amsterdam, Netherlands
  • https://cessen.com
  • Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.

    Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).

  • Joined on 2003-03-21
6deb74ad47 Address review comments.
Nathan Vegdahl approved blender/blender#111049 2023-09-08 13:30:12 +02:00
Animation: Rename "Bake Curve" to "Keys to Samples"

Looks good to me!

Nathan Vegdahl opened issue blender/blender#112134 2023-09-08 13:05:35 +02:00
Animation: create a full separate copy of BoneCollections while in armature edit mode
Nathan Vegdahl commented on pull request blender/blender#111965 2023-09-08 13:01:06 +02:00
Fix #111780: bone collections and undo don't work together

Will do!

Nathan Vegdahl approved blender/blender#111744 2023-09-08 12:43:00 +02:00
Animation: Scale Average slider for Graph Editor

Works great in testing, and the code looks good. Thanks!

Nathan Vegdahl commented on pull request blender/blender#111049 2023-09-08 12:25:28 +02:00
Animation: Rename "Bake Curve" to "Keys to Samples"

For the description, maybe:

Nathan Vegdahl suggested changes for blender/blender#111049 2023-09-08 12:25:28 +02:00
Animation: Rename "Bake Curve" to "Keys to Samples"

Other than one nit in one of the operator descriptions, looks good to me!

Nathan Vegdahl commented on pull request blender/blender#111997 2023-09-08 11:23:29 +02:00
Anim: Add channel type options to the Bake Action operator

I'd like to re-raise my question from #110903: do we actually want separate options for location/rotation/scale, or should it just be a single "transforms" option?

To clarify:

  1. I agree that…
Nathan Vegdahl approved blender/blender#112088 2023-09-08 10:49:23 +02:00
Fix: Animation Editor snapping not working when using rotate or scale

Works great in testing, and the code looks good. Thanks!

5ae7e6036c Clang format.
50b228bdb0 Workaround for losing bone collection membership on some undo steps
Nathan Vegdahl commented on issue blender/blender#112018 2023-09-06 15:46:28 +02:00
AgX has banding-like issues on hyper saturated gradients

Dithering would help if this were quantization banding, but I don't think that's what this is.

(I mean, the comparison images I posted also have some quantization artifacts, which will always…

Nathan Vegdahl commented on issue blender/blender#112018 2023-09-06 11:32:41 +02:00
AgX has banding-like issues on hyper saturated gradients

My strong suspicion is that this isn't due to the underlying AgX transform, but rather is due to precision issues inherent to approximating transforms with 3D LUTs. So this isn't actually a "bug"…

Nathan Vegdahl opened issue blender/blender#112018 2023-09-06 11:29:36 +02:00
AgX has banding-like issues on hyper saturated gradients
Nathan Vegdahl commented on pull request blender/blender#111965 2023-09-05 17:52:53 +02:00
Fix #111780: bone collections and undo don't work together

The fix is working now, except for one weird corner case: immediately upon loading a file with an armature already in it, if you enter edit mode on that armature, make any change (including just a…

0253bada97 Don't blindly follow naming where it doesn't make sense
27ab000113 Make ANIM_armature_bonecoll_listbase_copy a little less fragile
3a9d59f2f7 Move functions to more sensible places.
70d437126a Document functions, and compute undo size properly.
cc384b40b4 Split shared code out into separate functions
Compare 28 commits »
Nathan Vegdahl pushed to main at blender/blender 2023-09-05 17:32:40 +02:00
d5b9127e1b Fix: free BoneCollection ID props when the collection is freed
9af9549519 Remove unrelated fix.
a75f2ac33d Don't blindly follow naming where it doesn't make sense