- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
This is probably better as future work, but for sampled animation data it should be possible to just convert the animation data to be equivalent for the skeleton we actually end up with. On the other hand, it might just not be worth it, and maybe there are round-tripping considerations I'm not aware of here.
I might be misunderstanding the comment, but I think by deform groups you mean vertex groups? That's the Blender terminology.
Looks good to me. Definitely agree this is a better approach to aligning the text.
Oh... except it looks like there's conflicts now. Just fix that up and I'll do a quick re-review. But it's otherwise ready to land.
The consensus in the module meeting was to rename this to "Match Slope". Other than that, this looks ready to land to me.
The consensus in the module meeting was that this useful. Just the one nit, and then it's ready to land.
Huh, that's odd. Wonder why it behaved differently on my system. Oh well. :-)
I feel more confortable doing so after all things are figured out.
Yeah, that's a good point. Sounds good.
I have experimented with Rec.2100 but I don't have a finished version of AgX for it. Still experimenting.
I don't think their inclusion should be blocked on AgX support. The point is to…
Not sure if it should be in this PR or not, but at some point I think it would be good to also add Rec.2100 (both HLG and PQ) as display spaces as well.
Is E-Gamut actually used much outside of FilmLight's own tools and configurations? I could very well just be out of the loop on this, but my initial reactions was that it feels kind of specific and maybe not appropriate in a general configuration.
I could see that. But to expand on my perspective:
To me it's more that CIE XYZ doesn't have a white point in the traditional sense. In RGB color spaces, for example, the white point plays…
Illuminant E version of the above spaces for Spectral Cycles to potentially utilize
Adapting colors to white point E will definitely be useful for spectral Cycles, yes. It's needed to…
Sorry I'm a bit late to this. Didn't realize it would get merged so quickly.
A tiny nit: rather than Linear CIE-XYZ I-E
or Linear CIE-XYZ E
it can just be Linear CIE XYZ
. X=Y=Z is…
I mean, what would even be the logic, and how would it look?
My initial thought would be something like the lines (well, planes really) curving to become parallel before they intersect. …
How do you imagine that kind of thing applying here at all?
I wasn't suggesting using the smooth absolute value function—that obviously doesn't apply. It was an example of taking a mapping…