Nathan Vegdahl nathanvegdahl
  • Amsterdam, Netherlands
  • https://cessen.com
  • Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.

    Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).

  • Joined on 2003-03-21
Nathan Vegdahl commented on pull request blender/blender#124170 2024-07-04 16:51:12 +02:00
Refactor: Anim, rename 'binding' to 'slot' and 'animation' to 'action'

There are a few functions right here that are blahblah_for_animation(). Is the animation bit here intentional, or should these be changed to be blahblah_for_action()?

Nathan Vegdahl commented on pull request blender/blender#124170 2024-07-04 16:51:11 +02:00
Refactor: Anim, rename 'binding' to 'slot' and 'animation' to 'action'

Should this be action_slot_name_ensure_unique()?

Nathan Vegdahl commented on pull request blender/blender#124170 2024-07-04 16:51:10 +02:00
Refactor: Anim, rename 'binding' to 'slot' and 'animation' to 'action'

"in this Action"

Nathan Vegdahl commented on pull request blender/blender#124170 2024-07-04 16:51:09 +02:00
Refactor: Anim, rename 'binding' to 'slot' and 'animation' to 'action'

"connecting an Action"

Nathan Vegdahl deleted branch dont_insert_location_on_connected_bones from nathanvegdahl/blender 2024-07-04 14:50:49 +02:00
Nathan Vegdahl merged pull request blender/blender#124145 2024-07-04 14:50:45 +02:00
Fix: don't auto-key location on connected bones
Nathan Vegdahl pushed to blender-v4.2-release at blender/blender 2024-07-04 14:50:44 +02:00
95b3daed5d Fix: don't auto-key location on connected bones
Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-07-04 14:20:32 +02:00
e1c746a074 Update reports/2024.md
Nathan Vegdahl suggested changes for blender/blender#124113 2024-07-04 11:57:54 +02:00
I18n: Fix translations for Rigify and NLA

It basically looks good to me, but I'm a little confused about the reason for iface_() and rpt_() being used in some places but not others. I assume it's just ignorance on my part, but just want to double-check.

Nathan Vegdahl commented on pull request blender/blender#124113 2024-07-04 11:57:53 +02:00
I18n: Fix translations for Rigify and NLA

I'm not super familiar with how all of this works, but shouldn't this also use rpt_() to get the message like the case above it?

Nathan Vegdahl commented on pull request blender/blender#124113 2024-07-04 11:57:52 +02:00
I18n: Fix translations for Rigify and NLA

Should this also use iface_()? Also the similar cases further below.

Nathan Vegdahl commented on pull request blender/blender#124145 2024-07-04 11:35:48 +02:00
Fix: don't auto-key location on connected bones
Nathan Vegdahl approved blender/blender#122672 2024-07-04 11:24:03 +02:00
Show Action Slots (Bindings) in the Action editor

Looks good to me! Let's get this thing landed! :-)

Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-07-04 11:16:05 +02:00
25072096d1 Update reports/2024.md
Nathan Vegdahl created pull request blender/blender#124145 2024-07-04 11:14:35 +02:00
Fix: don't auto-key location on connected bones
00e663f72e Fix: don't auto-key location on connected bones
b31d34033a Fix: make auto-keying reliably key all needed bone channels
8bf4d3c33f glTF exporter: Fix #124072 - avoid crash exporting empty collection at center
69390e970f glTF exporter: avoid crash copying props
8ecccddf1c Fix: Bone wire width not working with curve objects
Compare 10 commits »
Nathan Vegdahl deleted branch needed_bone_keys_not_inserted from nathanvegdahl/blender 2024-07-04 10:18:50 +02:00
Nathan Vegdahl merged pull request blender/blender#124054 2024-07-04 10:18:47 +02:00
Fix: make auto-keying reliably key all needed bone channels