Nathan Vegdahl nathanvegdahl
  • Amsterdam, Netherlands
  • https://cessen.com
  • Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.

    Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).

  • Joined on 2003-03-21
Nathan Vegdahl pushed to blender-v4.2-release at blender/blender 2024-07-04 10:18:45 +02:00
b31d34033a Fix: make auto-keying reliably key all needed bone channels
Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-07-02 18:01:00 +02:00
da6e6c1df4 Update reports/2024.md
Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-07-02 17:58:33 +02:00
c9b09ddccd Update reports/2024.md
Nathan Vegdahl commented on pull request blender/blender#123998 2024-07-02 17:57:24 +02:00
Fix #123961: "Only Insert Needed" flag keys objects incorrectly

In particular, a member function is not symmetric with respect to the types of the two operands, the left-hand-side (lhs) must be of the exact type of the class on which it is being called,…

Nathan Vegdahl approved blender/blender#124053 2024-07-02 17:48:22 +02:00
Fix: Bone wire width not working with curve objects

Looks good to me. Also learned something about how colors are stored more compactly in the rendering code, ha ha. :-)

Nathan Vegdahl commented on pull request blender/blender#123998 2024-07-02 17:37:53 +02:00
Fix #123961: "Only Insert Needed" flag keys objects incorrectly

Interesting. I'm rather indifferent, or maybe even slightly prefer a free function as well for stylistic reasons.

But I am curious, because I don't follow the rationale given in the linked…

Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-07-02 17:23:27 +02:00
8a22976597 Update reports/2024.md
Nathan Vegdahl created pull request blender/blender#124054 2024-07-02 17:22:44 +02:00
Fix: make auto-keying reliably key all needed bone channels
Nathan Vegdahl created branch needed_bone_keys_not_inserted in nathanvegdahl/blender 2024-07-02 17:21:28 +02:00
Nathan Vegdahl pushed to needed_bone_keys_not_inserted at nathanvegdahl/blender 2024-07-02 17:21:28 +02:00
5626bbb7d4 Fix: make auto-keying reliably key all needed bone channels
f3fb3a9ecd Cycles: Update device entries more often
4961b93136 Cycles: Fix crash using OptiX denoiser with unsupported device selected
3f6d9fa00d Fix #123971: Geometry Nodes: Offset Point in Curve incorrect result
953b319ea8 Fix #123961: "Only Insert Needed" flag keys objects incorrectly
Compare 10 commits »
Nathan Vegdahl suggested changes for blender/blender#122672 2024-07-02 16:16:12 +02:00
Show Action Slots (Bindings) in the Action editor

Mostly looks good to me. Just some nits and questions.

Nathan Vegdahl commented on pull request blender/blender#122672 2024-07-02 16:16:11 +02:00
Show Action Slots (Bindings) in the Action editor

👍👍👍👍👍👍👍👍👍👍

Nathan Vegdahl commented on pull request blender/blender#122672 2024-07-02 16:16:10 +02:00
Show Action Slots (Bindings) in the Action editor

Just double-checking: this is just an optimization, right? If so, looks good. If not, a comment would be good.

Nathan Vegdahl commented on pull request blender/blender#122672 2024-07-02 16:16:09 +02:00
Show Action Slots (Bindings) in the Action editor

Nit: maybe "further below", or something else to help indicate that it's quite a ways away. My initial gut reaction was that it would be just below along with the flag methods, and it took me a bit to reorient and find it a page or so down.

Nathan Vegdahl commented on pull request blender/blender#122672 2024-07-02 16:16:07 +02:00
Show Action Slots (Bindings) in the Action editor

When does this happen? Should this have an assert?

Nathan Vegdahl commented on pull request blender/blender#122672 2024-07-02 16:16:06 +02:00
Show Action Slots (Bindings) in the Action editor

Is this function useful/necessary? It seems redundant with action_bindinghandle_to_keylist() since the parameters are identical except for taking a Binding handle rather than a Binding. But that one difference is trivial to handle at the call sites by just passing binding.handle as seen in the implementation here.

Nathan Vegdahl commented on pull request blender/blender#122672 2024-07-02 16:16:05 +02:00
Show Action Slots (Bindings) in the Action editor

A doc comment would be good (just a short-and-sweet one is fine). From just the name/signature and without the context of the larger PR I don't think its purpose/behavior would be clear to me, at least.

Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-07-02 10:53:15 +02:00
10e7cd215b Update reports/2024.md
Nathan Vegdahl deleted branch fix_123961_needed_keys_not_inserted from nathanvegdahl/blender 2024-07-02 10:52:43 +02:00