- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
Ah, thanks! (Was coding on a Rust project over the weekend and got out of the habit.)
Thank you for the test file! With the test file I'm able to reproduce on both 4.1.1 and latest main.
(And to answer my own question: no, they do not share the same Action.)
Note to reviewers: I removed this bit in the new code because I'm pretty sure it's redundant now: if a keyframe already exists, it will be replaced regardless. Testing in the shape key animation editor confirmed that behavior didn't change.
Thanks for the information!
Just to confirm: does your use case involve animating which constraint is active (e.g. changing it mid-animation)? Or is it purely a static thing where e.g. you…
For context: @ChrisLend and I discussed this, and we're fairly sure this is a fundamental math thing, where there have to be flips somewhere. But we haven't investigated deeply enough to be…
Unassigning myself for now. I'd still like to come back to this eventually, but I'm not actively working on it right now and I don't want to dissuade anyone else from taking a crack in the meantime.