Nathan Vegdahl nathanvegdahl
  • Amsterdam, Netherlands
  • https://cessen.com
  • Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.

    Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).

  • Joined on 2003-03-21
Nathan Vegdahl created pull request blender/blender#123719 2024-06-25 12:45:42 +02:00
Fix #123538: Crossfade sounds sets volume to 0
Nathan Vegdahl pushed to fix_123538_vse_crossfade_sound at nathanvegdahl/blender 2024-06-25 12:40:30 +02:00
8aa165533e Fix #123538: Crossfade sounds sets volume to 0
f4c1f42cd2 Merge branch 'blender-v4.2-release'
6a4a56f067 Merge branch 'blender-v4.2-release'
2da9e89523 Merge branch 'blender-v4.2-release'
b038442b32 Merge branch 'blender-v4.2-release'
Compare 10 commits »
Nathan Vegdahl created branch fix_123538_vse_crossfade_sound in nathanvegdahl/blender 2024-06-25 12:40:30 +02:00
Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-06-25 10:48:48 +02:00
5c0e518747 Update reports/2024.md
Nathan Vegdahl commented on issue blender/blender#123538 2024-06-25 10:47:26 +02:00
VSE: Crossfade sounds sets volume to 0

Thanks for the heads up!

Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-06-24 15:17:01 +02:00
07a1e2de65 Update reports/2024.md
bf3a5b0da3 Fix comment style
Nathan Vegdahl commented on pull request blender/blender#123673 2024-06-24 15:10:41 +02:00
Anim: make auto-keying in shapekey anim editor work for layered actions

Ah, thanks! (Was coding on a Rust project over the weekend and got out of the habit.)

Nathan Vegdahl commented on issue blender/blender#123591 2024-06-24 15:06:56 +02:00
copy & paste keyframe of 2 rigs with the same bone names causes the keyframe to appear on both rigs

Thank you for the test file! With the test file I'm able to reproduce on both 4.1.1 and latest main.

(And to answer my own question: no, they do not share the same Action.)

Nathan Vegdahl commented on pull request blender/blender#123673 2024-06-24 14:59:56 +02:00
Anim: make auto-keying in shapekey anim editor work for layered actions

Note to reviewers: I removed this bit in the new code because I'm pretty sure it's redundant now: if a keyframe already exists, it will be replaced regardless. Testing in the shape key animation editor confirmed that behavior didn't change.

a16b7ca736 Add assert for the rna path resolving
Nathan Vegdahl created pull request blender/blender#123673 2024-06-24 14:48:20 +02:00
Anim: make auto-keying in shapekey anim editor work for layered actions
e1f02f099f Anim: make auto-keying in shapekey anim editor work for layered actions
3eb15247fe Merge branch 'blender-v4.2-release'
1663df0c8f EEVEE: Ray generation missing resource
34a679d19f Vulkan: Read out of bound when using many resources
8d8a57332a Merge branch 'blender-v4.2-release'
Compare 10 commits »
Nathan Vegdahl commented on issue blender/blender#123534 2024-06-24 13:35:04 +02:00
Child Of constraint on Bones does not update properly, when they are the respective targets, even if one is disabled

Thanks for the information!

Just to confirm: does your use case involve animating which constraint is active (e.g. changing it mid-animation)? Or is it purely a static thing where e.g. you…

Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-06-24 12:30:05 +02:00
579e3aaf8e Update reports/2024.md
Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-06-24 12:26:40 +02:00
0609bd1865 Update reports/2024.md
Nathan Vegdahl commented on issue blender/blender#96760 2024-06-24 12:24:54 +02:00
Bendy Bones Head swing gradually locks up, when Tail handle vector approaches Head-inverted rotation, resulting in Bone swing flipping.

For context: @ChrisLend and I discussed this, and we're fairly sure this is a fundamental math thing, where there have to be flips somewhere. But we haven't investigated deeply enough to be…

Nathan Vegdahl pushed to main at nathanvegdahl/.profile 2024-06-24 12:13:37 +02:00
60396d0d3c Update reports/2024.md
Nathan Vegdahl commented on issue blender/blender#121847 2024-06-24 11:48:02 +02:00
Bone Constraints do not work with iTaSC Solver when target is animated

Unassigning myself for now. I'd still like to come back to this eventually, but I'm not actively working on it right now and I don't want to dissuade anyone else from taking a crack in the meantime.