Albert wevon-2
  • Joined on 2014-08-01
Albert commented on issue blender/blender#107094 2023-09-10 16:37:15 +02:00
UI: Headers and status text display

As Julien Kaspar indicates, improving the Status Bar is essential, especially so that it doesn't vibrate with the change of decimals or units. Spacing is also important to avoid clutter, a little…

Albert commented on issue blender/blender#107094 2023-09-04 20:42:35 +02:00
UI: Headers and status text display

Another option would be to temporarily replace the overlays.

Albert commented on issue blender/blender#107094 2023-09-04 20:31:45 +02:00
UI: Headers and status text display

I would like to show how FreeCad approaches modal tools, although it has some drawbacks that make me crazy, it also has some advantages. In the video I first create a line directly with the 3D…

Albert commented on issue blender/blender#107094 2023-09-03 20:12:38 +02:00
UI: Headers and status text display

Much to improve, but just one more option, all on the right side.

Albert commented on issue blender/blender#104476 2023-07-12 21:35:27 +02:00
Brush thumbnail redesign

Here you have the .blend to test.

Notes:

  • The Collection References contains the base meshes without…
Albert commented on issue blender/blender#104476 2023-07-11 18:51:36 +02:00
Brush thumbnail redesign

Now that I have time, I wanted to play a bit with the nodes that allow coloring from the difference between a base mesh and a modified one, to see if it's practical and to contrast the results a…

Albert commented on issue blender/blender#105298 2023-05-08 18:53:26 +02:00
Sculpt/Painting Modes: Revamp Keymap

FreeCad uses middle button click without drag for Frame Selected and is very handy. Blender has the dot on the numeric keyboard and in the Pie Menu of the (ñ) key on the Spanish keyboard (with…

Albert commented on pull request blender/blender#105815 2023-04-10 12:30:49 +02:00
UI: Allow Integer Thumbnail Size Range

Control this value with Shift+MMB shortcut would be coherent with the rest of Blender

Albert commented on issue blender/blender#104476 2023-03-05 16:51:44 +01:00
Brush thumbnail redesign

One last thing, In case you want to tint the sculpted part, you could use this group of nodes that compares a perfect sphere with the sculpted sphere. I don't know if the mesh of a ShapeKey can…

Albert commented on issue blender/blender#104476 2023-03-05 13:36:42 +01:00
Brush thumbnail redesign

@wevon-2 That's also a nice idea. But it loses the advantages of a manually placed stroke:

  • Effortless to do yourself just with the Annotate Tool
  • Freedom to create very individualized…
Albert commented on issue blender/blender#104476 2023-03-03 06:22:27 +01:00
Brush thumbnail redesign

I have done some tests transforming the direction line of the drawing to a contour line, and this has been the result, I hope you like it.

I attach the .blend. https://drive.google.com/file/d/1

Albert commented on issue blender/blender#104476 2023-02-23 19:24:54 +01:00
Brush thumbnail redesign

Hello JulienKaspar, I just wanted to show you that when converted to black and white some icons lose contrast, when I think it should be maintained.