Daniel Salazar zanqdo
Daniel Salazar created branch blackbody-node-default-value in zanqdo/blender 2023-04-24 02:29:04 +02:00
Daniel Salazar commented on pull request blender/blender#105935 2023-04-23 01:49:35 +02:00
WIP: Surface-Deform-GP-Modifier-Blender-v3.5

@blender-bot package

Daniel Salazar commented on pull request blender/blender#106918 2023-04-23 00:40:08 +02:00
Fix #106853: Tooltip fix of Clear Constraints OT

@zanqdo Agreed! I like your version much better :)

But for consistency, I copied the wording from the Clear Pose Constraints tooltip.

![image](/attachments/905bcc7f-130f-497a-…

Daniel Salazar commented on issue blender/blender#107109 2023-04-22 02:02:19 +02:00
WIP: Blender 4.0 Default Preferences

For the Cycles devices, the plan is to get rid of the device type enum entirely. Instead there would be a list of all GPU devices, and a "Use hardware raytracing" boolean. It should not handled…

Daniel Salazar commented on pull request blender/blender#106918 2023-04-22 01:19:55 +02:00
Fix #106853: Tooltip fix of Clear Constraints OT

Small nitpick:

What you write in the description looks good, however in the PR you wrote it different with an extra all:

"Clear all the constraints for all the selected objects"

I think…

Daniel Salazar commented on issue blender/blender#107109 2023-04-19 22:03:58 +02:00
WIP: Blender 4.0 Default Preferences

2Gb or so usually.

I think good defaults will probably bother power users like you, but will be helpful for the majority of cases :)

In any case I'd ask you to try again in recent…

Daniel Salazar deleted branch rename-invert-node from zanqdo/blender 2023-04-19 21:52:35 +02:00
Daniel Salazar merged pull request blender/blender#106750 2023-04-19 21:52:33 +02:00
UI: Change the name of Invert nodes to Invert Color
Daniel Salazar pushed to main at blender/blender 2023-04-19 21:52:32 +02:00
9344deed89 UI: Change the name of Invert nodes to Invert Color
Daniel Salazar commented on issue blender/blender#107109 2023-04-19 11:46:00 +02:00
WIP: Blender 4.0 Default Preferences

Compress file by default - very disagree. It is useful only for archive storage, and is extremely bad for working with large files from server when saving-opening takes eternity. This is…

Daniel Salazar commented on pull request blender/blender#106750 2023-04-19 00:40:10 +02:00
UI: Change the name of Invert nodes to Invert Color

@pablovazquez your move. I can wait for the 4.0 branch if you prefer (as you hinted on the Blender Hoy stream)

Daniel Salazar opened issue blender/blender#107109 2023-04-19 00:36:16 +02:00
WIP: Blender 4.0 Defaults
Daniel Salazar opened issue blender/blender#107016 2023-04-17 00:11:23 +02:00
User defined default color for images
Daniel Salazar commented on pull request blender/blender#106970 2023-04-15 00:59:17 +02:00
Geometry Nodes: Is Edit Mode Node

Check out your branch, make the change, commit and push again to the same PR.

Instructions are here

Daniel Salazar commented on pull request blender/blender#106750 2023-04-15 00:40:16 +02:00
UI: Change the name of Invert nodes to Invert Color

@pablovazquez so can I get an approve?

Daniel Salazar commented on pull request blender/blender#106970 2023-04-15 00:36:43 +02:00
Geometry Nodes: Is Edit Mode Node

In that case update your PR please :)

Daniel Salazar commented on pull request blender/blender#106750 2023-04-13 00:32:23 +02:00
UI: Change the name of Invert nodes to Invert Color

I think it makes sense, since we are only converting Color and the category is even of type color.

Could you please update to main? There seems to be a conflict.

Thank you, that's…

Daniel Salazar pushed to rename-invert-node at zanqdo/blender 2023-04-13 00:16:13 +02:00
429bc4a5f3 Merge branch 'main' into rename-invert-node
2b565c6bd0 UI: Add slash character support to fuzzy search initials mode
e35f971da1 Mesh: Avoid unnecessarily initializing corner topology arrays
a04098ebba Fix: Incorrect creation of deform mesh with no deform modifiers
16de3ba759 Fix #106845: Extrude node crash when no faces added
Compare 74 commits »
Daniel Salazar deleted branch fuzzy-search-separate-slashes from zanqdo/blender 2023-04-12 23:53:51 +02:00