Brian Savery (AMD) BrianSavery
  • Joined on 2016-11-16
Brian Savery (AMD) pushed to rocm-6 at BrianSavery/blender 2023-10-03 19:57:51 +02:00
2e87dc85f8 conditional enum based on rocm version
Brian Savery (AMD) created branch rocm-6 in BrianSavery/blender 2023-09-29 21:26:30 +02:00
Brian Savery (AMD) pushed to rocm-6 at BrianSavery/blender 2023-09-29 21:26:30 +02:00
783a0c5fbe Changes need to hipMemoryType for rocm6
Brian Savery (AMD) commented on pull request DagerD/blender#35 2023-09-25 20:44:06 +02:00
MaterialX: code improvements shader modes.

This needs more explanation other than "code improvements".

Brian Savery (AMD) commented on pull request blender/blender#111765 2023-09-25 02:05:09 +02:00
Export material to MaterialX for Hydra render

TODOs:

  • check linux and MacOS builds
  • fix review comments
  • fix usage of io::hydra::cache_or_get_image_file
  • finish implementation of the remaining nodes: PRs are…
Brian Savery (AMD) approved DagerD/blender#25 2023-09-19 01:33:54 +02:00
matx-extend-create_node
Brian Savery (AMD) created pull request blender/blender#112349 2023-09-13 23:09:26 +02:00
WIP: Update rocm lib path for ROCm 6.0
Brian Savery (AMD) pushed to rocm-lib-path at BrianSavery/blender 2023-09-13 23:02:13 +02:00
55401500f0 Update rocm lib path for ROCm 6.0
27c8dd89e3 Fix (unreported) crash when showing VSE in some cases.
b67bf17139 Cleanup: Remove unnecessary extern "C" from Python files
27a36ccc0f Fix: EEVEE-Next: SSS image rendering
092b568a90 Cleanup: Make format
Compare 10 commits »
Brian Savery (AMD) created branch rocm-lib-path in BrianSavery/blender 2023-09-13 23:02:12 +02:00
Brian Savery (AMD) commented on issue blender/blender#112163 2023-09-11 23:09:30 +02:00
HIP binary kernel not found

At the moment you will have to compile yourself and enable gfx1103 either in cmake or in this file dd9f196c2e/C

Brian Savery (AMD) suggested changes for blender/blender#111765 2023-09-01 18:37:27 +02:00
Export material to MaterialX for Hydra render

See my comments about not converting parts of the node tree to materialx. There are many places this happens, please change.

Brian Savery (AMD) commented on pull request blender/blender#111765 2023-09-01 18:37:26 +02:00
Export material to MaterialX for Hydra render

I would argue here.... for completeness that we should export the full node tree, even if some parts of it are "inactive".