Block a user
MaterialX: code improvements shader modes.
This needs more explanation other than "code improvements".
Export material to MaterialX for Hydra render
TODOs:
- check linux and MacOS builds
- fix review comments
- fix usage of
io::hydra::cache_or_get_image_file
- finish implementation of the remaining nodes: PRs are…
WIP: Update rocm lib path for ROCm 6.0
55401500f0
Update rocm lib path for ROCm 6.0
27c8dd89e3
Fix (unreported) crash when showing VSE in some cases.
b67bf17139
Cleanup: Remove unnecessary extern "C" from Python files
27a36ccc0f
Fix: EEVEE-Next: SSS image rendering
092b568a90
Cleanup: Make format
HIP binary kernel not found
At the moment you will have to compile yourself and enable gfx1103 either in cmake or in this file dd9f196c2e/C
…
Export material to MaterialX for Hydra render
See my comments about not converting parts of the node tree to materialx. There are many places this happens, please change.
Export material to MaterialX for Hydra render
I would argue here.... for completeness that we should export the full node tree, even if some parts of it are "inactive".