- Germany
-
Game Engineering Student, modeller, coder and gamer :D
- Joined on
2021-01-09
Seems like its one of many old api artifacts in there, thanks for finding
Thanks for the test file, that seems to be working just fine. However i caught an edge case which should be handled as well: when the image node inside blender is not yet saved to disk, we get…
@vmarchetti Alright, great to hear, i'll be happy to merge once finished. So current features being worked on: Export support of the nearest image texure node and copy file to output directory.…
@vmarchetti I believe you already started work on supporting image texture nodes of the exporter on your fork? What feature scope do you plan to cover?
@vmarchetti @yottzumm what do you guys think about this? Should we aim to try to distinguish between object types in the exporter? At least for a few selected cases like text and curves for afore…
H3D Extensions (GLSL Shadercode)
The old way of converting complex node setups to glsl ain't working no more, so...
I propose to create two new options:
- Use blender shader code: If…
661.wrl
: Keyerror _3 for specific DEF/USE
attached file is from original report.
Python: Traceback (most recent call last): KeyError: '_3'
error…