Hi @hoanguk , I can replicate the issue. Looks like those cubes are colliding with a "wrong" shape of that rod. Applying scale on that rod fixes the issue.
Not sure why the colliding shape is…
Hi there, could you try the steps here in the Windows section and give us crash logs and system info files? Thanks! https://docs.blender.org/manual/en/3.6/troubleshooting/crash.html#windows
Also…
This is very likely be a system limit where it doesn't expect two keyboard manipulating key states together. GetKeyState
and GetKeyboardState
under windows has no keyboard device argument.…
Can confirm. Looks like this is a corner case that auto perspective fails to handle.
This is dependent on the vertex order of the mesh and other stuff. Here it looks like that floating point precision may have decided some quads are slightly slanted to some different direction…
Hi, I'm not sure I could replicate the issue:
- The file is in Edit mode, the bone in edit mode will rotate to a minimal twist state \if not constrained, and when rotating it freely the…
Hi @StevenBurgess , from here it looks like in both mode you could set angle constraint with A
and enter a value, tested from 3.5.1~4.0, if you do not use A
then the angle is not constrained…
@Michael-Jones Could you take a look with that file? Thanks!
Can confirm it's deleting the longer strip.
Will upload a file to replicate the problem.
Hi there, you probably have saved start up file during the making of your old project. Try factory reset Blender, or File->New->General
(or any other one that's correct) and then save start up…
Hi! Glad it worked! Since the problem is resolved, I'll close the issue for now, but I'll poke developers about this, maybe we could find some more detailed answer. This is most likely due to the…
Hi there! Looks like you have duplicated faces that appear underneath, after removing those with Merge By Distance
, things restored to normal. This is probably caused by some previous steps…
@4verageGamer , I noticed you have 2 video cards, did you connect two monitors to two different video cards? As far as I know, Blender doesn't work well with multiple displays connected to…
Ah ok then. I guess we can mark this as a known issue and close the report. Thanks!
@Daniel-Verduzco-Villanueva Will check this way, thanks, although I suspect that doing it like this would lose UV info? Did you make the file in 3.3 or later version? It's however best to have a…