It looks like to be the problem with the shadow pass, not freestyle. If you mix the shadow pass with the cube diffuse/alpha, you can see it's actually the shadow not aligning.
Not sure what to…
Can confirm that the text is rendering behind the grease pencil.
However, it seems that this problem can to be resolved by enabling Passes->Data->Z
and render, this way grease pencil is…
Will have the user interface guys take a look at this. From the look of the video it seems fine.
Then it is likely a problem during texture loading. cc @fclem any ideas?
Can confirm. Also it doesn't look like the mechanism of autosmooth.
Hi @AndreasResch , could you provide us a file that replicates the issue? It's normal sometimes the shader would need some time to compile, but the purple usually indicates wrong texture path or…
I haven't been able to bake it at such high level of details, but I managed to test baking it under level 1 with blender 4.0. 3.3 does not read the UV information in udim-monster
properly.
![…
If the slider_min and slider_max instead acted like a soft_min and soft_max whereby values outside of the slider range could be entered manually, then I think it would be fine for the operator…
localize All
case, LibOverrides does not behave properly and will leave Main data in invalid state.
I am able to replicate the crash with following steps:
- new file
Append
assetProjector_Sim
into the scene twice
Looks like it's indeed caused by an empty black texture being assigned as brush texture and mask, so it's not painting. Adding an image texture or removing the texture can restore normal…
Hi @hominy , this is the natural side-effect of z-offsetting on wireframe layer when having a really close zoom (otherwise the wireframe will be drawn directly at the depth of the surface, which…
Hi @Daniel-Verduzco-Villanueva , The blend file is not attaching, could you try uploading it again? Thanks!
Can confirm the issue. Likely caused by an API change. will investigate.
This is likely a problem with Metal
, try setting graphics backend to OpenGL
in your user preference and see if the same thing occurs? Thanks!
Hi @PaulGeraskin , I can drag a point with tweak tool without problem. It has a dragging tolerance, your mouse have to move some distance before it starts dragging.
In User Preference -> Input…
I can confirm that. From the description I guess the expected value should be 0.5
and -0.5
(as in 0 clamped by slider_min
and slider_max
) ?
The slider is more about restricting the…