@lichtwerk : In above case, when we subdivide any face of default cube, its adjacent face becomes N-gon. Referring to manual, when subdividing N-gon : [the individual edges will be…
Looks like current key maps can be accessed with kc=bpy.context.window_manager.keyconfigs['Blender user']
instead of active
. Will check with devs on how that's different.
Hi there, does it generate the same error if you change it to CPU rendering in the user preference? Thanks!
Yeah I can confirm that the title will not follow "Pinned" material. I think we should fix that.
Hi @Velland1982 , looks like GIMP here saved this as 16bit sRGB file, which is technically not a combination that matches PNG specification. It's actually a known issue with GIMP. You should…
Negative strip length could be related to #107588
I believe that title selector shows the selected material slot in the active object, so technically it's "not correct" to manually change the node tree being displayed, but rather change the…
Hi @LalaGhost , Thanks for the report, although this is best reported here -> https://projects.blender.org/blender/blender-manual
Can't replicate the issue from ffprobe
seems to give reasonable output for video stream.
Tried 3.5.1-4.0. @Georgefly Could you try using a newer version of blender?
Input #0,…
I did upload mesh with rigging look mess up and I inspect and I FOUND! I know rigging is too old need update June 10, 2023
Hi @Kent-Davis , does this mean you managed to resolve the issue? Is…
Hi @Omer-Almadani , at the moment you could quickly extrude a face horizontally from a purple edge, then snap to that face while sliding.
Looks like your model is more cosmetic than dimensionall…
@Omer-Almadani I believe it works Like this when snapping to edge:
I'm on a UHD620, and periodically I encounter random hang as well, for me a lot of times it would cause the entire system to hang and needs a force reboot. If you are on a low-power CPU/laptop,…
Can confirm this being an sRGB problem, where the file is saved as linear and read & displayed as sRGB.
Note that PNG specification never supported 16F/32F pixel format, it only supports up to…
This seems to be a similar visual artifact to some earlier reports on Macs.
@ReeceRobinson Try switching the graphics backend to OpenGL then restart blender and see if the same artifact exists.
@PratikPB2123 ah if that's the case then it's probably expected that subdividing n-gon will not generate edges inside it.
However the "Create N-Gons" option doesn't seem to do anything in this…
This could be very likely due to wrong srgb conversion... Will take a look.