Hi @jwvdronkelaar , This is kind of a side effect of displaying a "disabled color selector". Notice the switch on the left side of the color selector is on "material" but not "vertex color", this…
Here I have always been able to confirm saving when pressing Enter
.
Could you try find out what other stuff you have done when the file dialog is open and cause it to lose focus so we could…
Hi @Alejandro-Herrera , Could you provide us a file that replicates the crash? Does default cube crash it?
If the "entire computer crashes", does it blue screen? Or simply shuts down? We need…
Hi @blendask , those objects are already being transformed before, so the value is there even you re-open the file and did nothing.
But where did the differences in the input data (examples A…
Hi @blendask , this is because loc/rot/scale values are calculated from the object's matrix after objects are transformed. Since floating point numbers have limited precision, the calculation will…
I'm currently not on a device with pressure sensitive eraser, but this logic doesn't seem to be applicable any more. I believe the correct way to realize the original behaviour is to simply turn…
I could not reproduce the glitch. When I rotate the cube, things seems to work normally, only cube gets illuminated (and the plane only receive secondary reflections).
Hi @blendask , the rotation values in those two files of that object isn't completely identical:
Rotation values for telo
:
in Example A: Euler((0.1194680854678154, -0.0, 5.376673981594…
Here in Cycles the latest EYE.blend
shows completely black and in eevee it shows a little bit color.
Not sure what the intended result is, but I'd suggest contacting the author for more…
Try make sure blender uses your discrete graphics card. You may want to plug the display directly into the graphics card instead of the mother board, and also make sure in your graphics driver's…
Can confirm holding alt
while changing rotation mode doesn't change for all selected objects anymore. Works correctly in 3.6
Yes you should plug monitor into the GPU instead of the motherboard, this could still be a driver issue tho.
@fclem there is this error: Extension "GL_ARB_conservative_depth" is not supported
.
Caused by d8e01150d6356b171f03021dd6abcae39f3a7c81 , @LukasStockner , from the look of it, there might not be a very elegant solution to this...
Can confirm. In Convergence Plane mode the viewport should also show convergence. Will check.
I don't think stereo rendering would work anyway for panoramic? Since if the viewer rotates, then…