If using 4xx driver solved the issue, we can safely assume it's a driver bug. We might want to leave this for graphics guys to determine whether we should close this issue.
@lichtwerk If not anything I guess we could merge this one for now?
@jashear Thanks! The log seems to indicate a threading issue. Could you please try running the same scene but start blender with blender -t 1
([here](https://docs.blender.org/manual/en/3.5/advan…
I believe #106563 is also related, where vertex color became a Float3
or something.
Can replicate, a bit tricky, but I'm able to make a file that shows more or less what's happening.
dopesheet_view_all_exec
after motion tracking.
Hi @3di , would you like to give us a file that can replicate the crash?
From the crash log it seems to be that "Frame All" (home key) command is called in the dope sheet. I believe that…
The video up side down issue is probably blender didn't handle metatag rotation correctly. ffprob -i
on that file reported:
Stream #0:0(und): Video: h264 (High) (avc1 / 0x31637661),…
Hi @3di , I could not reproduce "search area shrinks", but when using global motion model to loc rot scale
, the patter would grow as the viewpoint moves, and when some patterns grows to fill the…
Ctrl-R
doesn't work while from the tool bar loop cut works.
Hi @TomasHenriques , Do you have a file where loop cut doesn't work? Does ctrl-r
work with the default cube? Does other ctrl
shortcuts work correctly?
Thanks!
This doesn't look like a very common issue, graphics seems alright to me.
Not sure if this could be related to some quirks around windows console window (like maybe something is killing it?).…
@OmarEmaraDev blender -t 1
produce the same artefacts, for all textures except "blend". Some are not as pronounced, but all have visible garbled pixels. (It doesn't look quite like the image…
Can confirm. Mine look like this: (Ubuntu 22.04.1 LTS x86_64, NVIDIA Quadro K5100M)... Additionally, blender -t 1
also give me the same result. cc @OmarEmaraDev
![图片](/attachments/8c662a0…
Hi @Phil-Sawa ! I believe this is might be just shader compiling causing Blender to hang just a little bit. Any more information you can tell us about "Froze"? like if it completely stops…
Hi @bongblender , I believe this is due to the design of Blender, selection is only for visible objects. You could unhide one or a few objects from the outline, or you could put them in a…
I can't reproduce the issue even with the exact same version 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: e1ccd9d4a1d3
.
Not sure if it can be a problem with Metal.
This seems to be specifically made to work like this, because all other operators do not save their state when cancelled.
See: cc623ee7b0fc cc @mano-wii Any input on this? Or if the original…
This might also be related to undo, will take a look
Hi @jashear I couldn't quite replicate the crash. From my tests, it seems that it doesn't use much memory after all, so I don't think you ran out of memory.
Could you give us the crash log?…