YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu commented on issue blender/blender#106412 2023-04-01 09:22:29 +02:00
crash

Hello! Your graphics hardware being Intel(R) HD Graphics 4400 Intel 4.3.0 is capable of OpenGL 4.0, while Blender 3.5 requires at least OpenGL 4.3 to operate correctly.

YimingWu created pull request blender/blender#106418 2023-04-01 09:18:51 +02:00
Fix #106414: Handle mat==None case in GPencil Change Active Material operator
YimingWu commented on issue blender/blender#106414 2023-04-01 09:16:41 +02:00
Adding a blank material slot to a Grease Pencil object prevents the materials under it from showing in Change Active Material

Can confirm. it's due to lack of null-handling in the UI script of "Change Active Material" python operator.

YimingWu pushed to fix_gp_change_active_material at ChengduLittleA/blender 2023-04-01 09:16:31 +02:00
285c615667 Fix #106414: Handle mat==None case in GPencil Change Active Material operator
YimingWu created branch fix_gp_change_active_material in ChengduLittleA/blender 2023-04-01 09:16:31 +02:00
YimingWu commented on issue blender/blender#106415 2023-04-01 08:38:51 +02:00
Vertex weight smooth operator + undo causes active vertex group index to change

Can confirm the issue. This seems to be related to the undo system. Executing weight smooth operator itself won't change the active vertex group index, but tuning the value (undo and exec) or…

YimingWu commented on issue blender/blender#106416 2023-04-01 08:14:25 +02:00
Front view Y axis keybinding is reversed

I'm not sure if this behaviour is intended as I'm not using it frequently. Tested from 3.6 back to 2.93, the behaviour is consistent. Could you give us more information as in when did it…

YimingWu created pull request blender/blender#106417 2023-04-01 08:07:17 +02:00
Fix #106354: Account for hidden vertices in weight gradient operator
YimingWu pushed to weight_grad_fix at ChengduLittleA/blender 2023-04-01 08:06:11 +02:00
67acbde995 Fix #106354: Account for hidden vertices in weight gradient operator
531f99ffbd UV: simplify uv packing api and simplify uv packing
6778460e53 Fix #106323: Snap to Face Nearest not working
f898c22349 Fix #106363: snap toggle affecting operators not set to 'Affect'
389025bee2 Cleanup: Use consistent type in function definition
Compare 10 commits »
YimingWu created branch weight_grad_fix in ChengduLittleA/blender 2023-04-01 08:06:11 +02:00
YimingWu commented on issue blender/blender#106354 2023-04-01 07:35:37 +02:00
Operators in vertexpaint and weightpaint (incl. the gradient tool) affect hidden (in editmode) parts of the mesh

@lichtwerk OK I remembered, it's not exactly "hidden" surfaces, but if you enablesback face culling, sculpting brushes would still affect back face which looks really weird.

Considering back…

YimingWu commented on issue blender/blender#106354 2023-03-31 14:02:42 +02:00
Operators in vertexpaint and weightpaint (incl. the gradient tool) affect hidden (in editmode) parts of the mesh

Yeah I have experiences on other modifiers doing this kind of thing as well, not sure if these are all bugs or if there's any design incentives to it (I doubt).

YimingWu commented on issue blender/blender#106352 2023-03-31 14:01:30 +02:00
Disabling selected face highlight disable color display of retopology overlay

@fclem I see, then it's consistent. I added a subdiv modifier on a cube to let the mesh surface detach from the edit one and then I can see it more clear that unchecking "Face" do remove all face…

YimingWu commented on issue blender/blender#106358 2023-03-31 11:49:58 +02:00
Switching to Sculpt mode crashes Blender

#106371 is an attempt to fix this. Probably need developers who's more familiar with the sculpting part to tell whether this fix is appropriate or not. Tested to work correctly with the Test

YimingWu created pull request blender/blender#106371 2023-03-31 11:48:17 +02:00
Fix #106358: Handles null evaluated object when entering sculpting workspace.
YimingWu pushed to main at ChengduLittleA/blender 2023-03-31 11:47:03 +02:00
7c9e493da5 Fix #106358: Handles null evaluated object when entering sculpting workspace.
cde99075e8 GHOST/Wayland: add fractional-scale interface support
75127f9b09 Build: upgrade wayland protocols to 1.31
a9d15ee8a0 Cleanup: pass rect as a constant pointer
498287bca0 Cleanup: Geometry Nodes: Split modifier property update function
Compare 1258 commits »
YimingWu commented on issue blender/blender#106358 2023-03-31 11:25:15 +02:00
Switching to Sculpt mode crashes Blender

Alright. I guess it's not related. I'll make it into an early return and see if it works in this kind of situation. Thanks!

YimingWu commented on issue blender/blender#106358 2023-03-31 11:04:47 +02:00
Switching to Sculpt mode crashes Blender

This is caused by a newly opened file with no objects enabled/visible, causing me_eval==NULL when calling sculpt_update_object(). See source/blender/blenkernel/intern/paint.cc line…

YimingWu commented on issue blender/blender#106345 2023-03-31 10:50:25 +02:00
Crash when scrubbing the timeline when using the line art modifier

Hi, can you give us a file with a bit more complexity? After playing with your file for a while I still can't replicate the crash.

The current line art has some hacks on its implementation to…