Hello! Your graphics hardware being Intel(R) HD Graphics 4400 Intel 4.3.0
is capable of OpenGL 4.0, while Blender 3.5 requires at least OpenGL 4.3 to operate correctly.
mat==None
case in GPencil Change Active Material operator
Can confirm. it's due to lack of null-handling in the UI script of "Change Active Material" python operator.
Can confirm the issue. This seems to be related to the undo system. Executing weight smooth operator itself won't change the active vertex group index, but tuning the value (undo and exec) or…
I'm not sure if this behaviour is intended as I'm not using it frequently. Tested from 3.6 back to 2.93, the behaviour is consistent. Could you give us more information as in when did it…
@lichtwerk OK I remembered, it's not exactly "hidden" surfaces, but if you enablesback face culling, sculpting brushes would still affect back face which looks really weird.
Considering back…
Oh I mean operator, just typed it wrong.
Yeah I have experiences on other modifiers doing this kind of thing as well, not sure if these are all bugs or if there's any design incentives to it (I doubt).
@fclem I see, then it's consistent. I added a subdiv modifier on a cube to let the mesh surface detach from the edit one and then I can see it more clear that unchecking "Face" do remove all face…
#106371 is an attempt to fix this. Probably need developers who's more familiar with the sculpting part to tell whether this fix is appropriate or not. Tested to work correctly with the Test
…
Alright. I guess it's not related. I'll make it into an early return and see if it works in this kind of situation. Thanks!
This is caused by a newly opened file with no objects enabled/visible, causing me_eval==NULL
when calling sculpt_update_object()
. See source/blender/blenkernel/intern/paint.cc
line…
Hi, can you give us a file with a bit more complexity? After playing with your file for a while I still can't replicate the crash.
The current line art has some hacks on its implementation to…