Alright. I guess it's not related. I'll make it into an early return and see if it works in this kind of situation. Thanks!
This is caused by a newly opened file with no objects enabled/visible, causing me_eval==NULL
when calling sculpt_update_object()
. See source/blender/blenkernel/intern/paint.cc
line…
Hi, can you give us a file with a bit more complexity? After playing with your file for a while I still can't replicate the crash.
The current line art has some hacks on its implementation to…
Caused by 88e254239896, see source/blender/editors/transform/transform_snap.cc
line 734.
if (doForceIncrementSnap(t)) {
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
}
I'm…
Can confirm the issue under 3.6 and 3.5, 3.4.1 and below is working normally.
Can confirm the behaviour, but this also matches the code change introduced with the retopology overlay patch, it's in source/blender/draw/engines/overlay/overlay_edit_mesh.cc
line 101.
-…
Looks like this is indeed a inconsistency. Using brush to paint weights doesn't affect hidden meshes while using gradient does.
Hi @haffy could you try stopping those file backup programs and try saving with blender? If that solves the issue then we know what is actually happening :)
From the code path, looks like it could be a permission or IO issue which lead Blender to believe the actual file name can't be written to. Do you have specific permissions on the folder? Or is…
Can confirm the crash using provided Test.blend
, however can't reproduce this issue with a newly created empty scene or hidden objects.
Can't reproduce the error here. Annotation and Grease Pencil drawing both works out of box. Do you have any plugin or configuration setup that might interfere with the behaviour?
Can't really reproduce the issue on Linux with Blender v3.4.1 or new versions. Whether it's using mouse or a cintiq (I'm too using a Pro 24). Looks like the strength in tint mode behaves normally.…
Unable to reproduce this on linux & nvidia hardware. Likely to be a metal-related issue.
Hi @Victor-21 , the other machine has a Radeon HD 3450, which supports OpenGL 3.3, it's newer than the GT 220, it may happened to be able to create the UI just fine, but it's still below the…
Can confirm the behaviour. Not sure if this is the intended behaviour tho, needs more inspection or input from modelling developers.