- mostly Madrid
- http://www.christoph.lendenfeld.at/
-
I used to be an animator like you, but then I took an "oh you can code" to the knee
- Joined on
2020-01-09
Block a user
Animation: Insert Keyframe only on active FCurve
Christoph Lendenfeld
pushed to graph_editor_insert_keyframe_on_active at ChrisLend/blender
2023-03-30 13:28:57 +02:00
b3b45e1d7b
add feature
d90795bc3c
Asset System: New "weak" asset reference for storing in .blend files
Christoph Lendenfeld
created branch graph_editor_insert_keyframe_on_active in ChrisLend/blender
2023-03-30 13:28:57 +02:00
Animation: Graph Editor - grey out area outside of normalization range
Christoph Lendenfeld
pushed to graph_editor_normalized_backdrop at ChrisLend/blender
2023-03-30 12:30:24 +02:00
91c63b3951
draw borders when normalized view is enabled
a12a8a71bb
Remove "All Rights Reserved" from Blender Foundation copyright code
Christoph Lendenfeld
created branch graph_editor_normalized_backdrop in ChrisLend/blender
2023-03-30 12:30:23 +02:00
Armature drawing code refactor
Really liking the changes to the code. A lot clearer what's going on
I assume the Sphere drawing mode should also work in edit mode? Currently it draws the default bone
04982afd11
boilerplate code
7e940f184f
Animation: Auto frame curves Y extents when hitting normalize
d9de76f5d1
Cleanup: PLY exporter headers cleanup
0fcecc5c1e
Cleanup: use methods to convert to/from window scale
3cfc3eab93
UV: fix unreported, bad uv packing with convex shape_method.
Christoph Lendenfeld
created branch curve_smoothing_fft in ChrisLend/blender
2023-03-30 11:40:04 +02:00
WIP: Animation&Rigging: Extra operators for the sliders
yes splitting it up into 1 operator per pull request is the way to go.
About the reference frames: I am arguing you don't necessarily need 2 of them. And one reference frame you can get from…
Christoph Lendenfeld
deleted branch normalize_set_range from ChrisLend/blender
2023-03-30 10:01:26 +02:00
Animation: Auto frame curves Y extents when hitting normalize
d77afc0726
remove commented code
abe2297279
Merge branch 'main' into normalize_set_range
d9de76f5d1
Cleanup: PLY exporter headers cleanup
0fcecc5c1e
Cleanup: use methods to convert to/from window scale
3cfc3eab93
UV: fix unreported, bad uv packing with convex shape_method.
WIP: Animation&Rigging: Extra operators for the sliders
Disclaimer: I haven't looked at the code yet
For your first question: Yes for performance reasons I think it would be ideal to calculate a noise function first and then move the keys from…
802b46a668
extract more menus
daae21d087
extract density operators into separate menu
b1bbc05d13
Merge branch 'main' into ui_clean_up_key_menu
4eb24a4da3
Cleanup: Graph Editor "Gauss" to "Gaussian"
WIP: Animation: Clean up "Key" menu in Graph Editor
Christoph Lendenfeld
created branch ui_clean_up_key_menu in ChrisLend/blender
2023-03-24 15:57:17 +01:00