Christoph Lendenfeld ChrisLend
Christoph Lendenfeld created pull request blender/blender#106307 2023-03-30 13:34:25 +02:00
Animation: Insert Keyframe only on active FCurve
b3b45e1d7b add feature
d90795bc3c Asset System: New "weak" asset reference for storing in .blend files
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Christoph Lendenfeld created pull request blender/blender#106302 2023-03-30 12:35:25 +02:00
Animation: Graph Editor - grey out area outside of normalization range
91c63b3951 draw borders when normalized view is enabled
a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
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Christoph Lendenfeld created branch graph_editor_normalized_backdrop in ChrisLend/blender 2023-03-30 12:30:23 +02:00
Christoph Lendenfeld commented on pull request blender/blender#106232 2023-03-30 12:01:54 +02:00
Armature drawing code refactor

Really liking the changes to the code. A lot clearer what's going on

I assume the Sphere drawing mode should also work in edit mode? Currently it draws the default bone

Christoph Lendenfeld pushed to curve_smoothing_fft at ChrisLend/blender 2023-03-30 11:40:05 +02:00
04982afd11 boilerplate code
7e940f184f Animation: Auto frame curves Y extents when hitting normalize
d9de76f5d1 Cleanup: PLY exporter headers cleanup
0fcecc5c1e Cleanup: use methods to convert to/from window scale
3cfc3eab93 UV: fix unreported, bad uv packing with convex shape_method.
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Christoph Lendenfeld created branch curve_smoothing_fft in ChrisLend/blender 2023-03-30 11:40:04 +02:00
Christoph Lendenfeld commented on pull request blender/blender#106281 2023-03-30 10:37:17 +02:00
WIP: Animation&Rigging: Extra operators for the sliders

yes splitting it up into 1 operator per pull request is the way to go.

About the reference frames: I am arguing you don't necessarily need 2 of them. And one reference frame you can get from…

Christoph Lendenfeld deleted branch normalize_set_range from ChrisLend/blender 2023-03-30 10:01:26 +02:00
Christoph Lendenfeld pushed to main at blender/blender 2023-03-30 10:01:24 +02:00
7e940f184f Animation: Auto frame curves Y extents when hitting normalize
Christoph Lendenfeld merged pull request blender/blender#105857 2023-03-30 10:01:24 +02:00
Animation: Auto frame curves Y extents when hitting normalize
Christoph Lendenfeld pushed to normalize_set_range at ChrisLend/blender 2023-03-30 09:53:16 +02:00
d77afc0726 remove commented code
abe2297279 Merge branch 'main' into normalize_set_range
d9de76f5d1 Cleanup: PLY exporter headers cleanup
0fcecc5c1e Cleanup: use methods to convert to/from window scale
3cfc3eab93 UV: fix unreported, bad uv packing with convex shape_method.
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Christoph Lendenfeld commented on pull request blender/blender#106281 2023-03-30 09:25:53 +02:00
WIP: Animation&Rigging: Extra operators for the sliders

Disclaimer: I haven't looked at the code yet

For your first question: Yes for performance reasons I think it would be ideal to calculate a noise function first and then move the keys from…

Christoph Lendenfeld pushed to ui_clean_up_key_menu at ChrisLend/blender 2023-03-24 16:57:26 +01:00
802b46a668 extract more menus
daae21d087 extract density operators into separate menu
b1bbc05d13 Merge branch 'main' into ui_clean_up_key_menu
4eb24a4da3 Cleanup: Graph Editor "Gauss" to "Gaussian"
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Christoph Lendenfeld pushed to main at blender/blender 2023-03-24 16:18:18 +01:00
4eb24a4da3 Cleanup: Graph Editor "Gauss" to "Gaussian"
Christoph Lendenfeld pushed to ui_clean_up_key_menu at ChrisLend/blender 2023-03-24 16:12:17 +01:00
73353f231a fix missing text keyword
Christoph Lendenfeld created pull request blender/blender#106113 2023-03-24 15:59:13 +01:00
WIP: Animation: Clean up "Key" menu in Graph Editor
Christoph Lendenfeld created branch ui_clean_up_key_menu in ChrisLend/blender 2023-03-24 15:57:17 +01:00