- mostly Madrid
- http://www.christoph.lendenfeld.at/
-
I used to be an animator like you, but then I took an "oh you can code" to the knee
- Joined on
2020-01-09
Block a user
Christoph Lendenfeld
pushed to refactor_fcurve_bounds at ChrisLend/blender
2023-03-02 12:17:14 +01:00
4fb84b4bf0
include sybrens comments
Design: Graph Editor Curve Display
@Lumpengnom I really like your updated design. In fact I think you are right, it's even clearer to read than too many colors.
For the scale lines, instead of dots I'd keep it dashed, but…
Animation Editors Paper Cuts
@hamza-el-barmaki not possible right now but it's something that's being looked into. It won't be soon though
Design: Graph Editor Curve Display
@Slowwkidd I've updated my proposal
- Locked curves have crosses instead of keyframes to indicate that they can't be selected.
- Locked curves are always drawn as if they were unselected since…
Fix: Frame Channels fails when no keys in range
Christoph Lendenfeld
pushed to fix_frame_channel_warning at ChrisLend/blender
2023-02-24 16:07:30 +01:00
7647c328a2
give a warning when not finding any keys
3e0a1cafa7
Merge branch 'blender-v3.5-release'
9b70039014
Fix paths in the auto-formatting tools
d5e45c8b92
Merge branch 'blender-v3.5-release'
b8359ede7d
Fix #105168: Entering vertexpaint creates a non-default color attribute
Christoph Lendenfeld
created branch fix_frame_channel_warning in ChrisLend/blender
2023-02-24 16:07:30 +01:00
Christoph Lendenfeld
pushed to refactor_fcurve_bounds at ChrisLend/blender
2023-02-24 15:56:42 +01:00
a2b16f370c
remove warnings
Refactor: fcurve bounds functions
Christoph Lendenfeld
created branch refactor_fcurve_bounds in ChrisLend/blender
2023-02-24 15:40:40 +01:00
Christoph Lendenfeld
pushed to refactor_fcurve_bounds at ChrisLend/blender
2023-02-24 15:40:40 +01:00
8f1d7045b2
add tests
ac19d19dfc
fix issues with values not initialized
d21fbce9ff
refactor fcurve bounds functions
2491cd5e16
Cleanup: Move two subdiv headers to C++
cfb112edcb
UI: Widen Search Boxes When Necessary
Animation: Remove collection hotkeys from pose mode
I'd argue it's a special case for pose mode because the workflow is usually
- set up your scene
- go to pose mode and stay there to animate
usually you are not jumping around that much like…
Animation: Remove collection hotkeys from pose mode
@brecht in theory yes, but you hardly ever know the order the collections are in the scene, so you need to check in the outliner anyway at which point it's easier to click on the eye icon Usually…
Christoph Lendenfeld
deleted branch fix_normalized_channel_frame from ChrisLend/blender
2023-02-23 17:23:17 +01:00
Fix: Frame Channel when using normalized view
Christoph Lendenfeld
deleted branch fix_frame_channel_dope_sheet from ChrisLend/blender
2023-02-23 17:17:40 +01:00
Fix: Using "Frame Channel" in Dope sheet resets view to top