Julio Cargnin Pereira CosmoMidias
Julio Cargnin Pereira commented on issue studio/blender-studio-tools#194 2024-01-09 13:59:56 +01:00
bbatch permission denied

Oh! It worked now! I missed that! Thank you!

Julio Cargnin Pereira opened issue studio/blender-studio-tools#194 2024-01-08 07:52:34 +01:00
bbatch permission denied
Julio Cargnin Pereira commented on issue blender/blender#56534 2023-12-18 14:06:20 +01:00
Linked group breaks Object Mapping in Texture Coordinates

Any news on this issue? I have to remember myself and even my coworkers to avoiding use this in production as it is so tempting, solving locally shading situations by this coordinate... but then…

Julio Cargnin Pereira commented on issue blender/blender#115330 2023-11-24 07:01:14 +01:00
Pressing ESC during operators of bpy.ops.graph won't cancel de operation.

Tried 4.0.1 and it also seems to happen there: If looks like something gets stuck in a buffer somehow and you need to touch something in the f-curves to get the curves updated with the previous…

Julio Cargnin Pereira opened issue blender/blender#115330 2023-11-24 06:44:18 +01:00
Pressing ESC during operators of bpy.ops.graph won't cancel de operation.
Julio Cargnin Pereira commented on issue blender/blender#114134 2023-11-08 14:28:45 +01:00
Make Local (All) operator is crashing Blender with Library Override Collections

Working properly on Release Candidate from 7th Nov. Thank you guys!!

Julio Cargnin Pereira commented on issue blender/blender#114134 2023-11-07 07:22:42 +01:00
Make Local (All) operator is crashing Blender with Library Override Collections

I just tried 3.6.6 release candidate and the crash still persists. Is that expected?

Julio Cargnin Pereira commented on issue blender/blender#90472 2023-10-30 10:00:29 +01:00
Make Links > Objects to Scene: Does not changes origing point color. We have no visual indication!

Hello guys! Any chances to have this features restored with the latest Viewport Overlays improvements? - Thanks!

Julio Cargnin Pereira opened issue blender/blender#114264 2023-10-30 08:44:32 +01:00
Operator bpy.ops.object.simulation_nodes_cache_bake crashes Blender.
Julio Cargnin Pereira opened issue blender/blender#114134 2023-10-25 08:10:33 +02:00
Make Local (All) operator is crashing Blender with Library Override Collections
Julio Cargnin Pereira opened issue blender/blender-addons#104871 2023-09-06 07:54:01 +02:00
Rigify: widget jaw_mouth, generated by face.skin_jaw, does not follow relative direction of mouth or jaw.
Julio Cargnin Pereira commented on issue blender/blender#99855 2023-08-23 16:26:08 +02:00
The range of the edge crease values exported in Alembic is incompatible with other software

... going from -1 to +1 ( which I think the negative crease numbers don't make sense)

Actually I think Blender treats edge creasing from 0.0 to 1.0. The reason for the negative values are…

Julio Cargnin Pereira commented on issue blender/blender#99855 2023-08-23 16:05:46 +02:00
The range of the edge crease values exported in Alembic is incompatible with other software

I was missing for this ability today and got surprised to see it actually writes creases to the exported file under these combination of settings. Even vertex creases was done successfully!

Note…

Julio Cargnin Pereira opened issue blender/blender#111418 2023-08-23 09:07:02 +02:00
Search Filter, when used, vanishes collapsed modifiers headers texts.
Julio Cargnin Pereira opened issue blender/blender-addons#104772 2023-07-25 07:29:26 +02:00
(Rigify) Inverted orientation on the cat's front palm middle finger.
Julio Cargnin Pereira opened issue blender/blender#110446 2023-07-25 05:21:56 +02:00
(Rigify) Inverted orientation on the cat's front palm middle finger.
Julio Cargnin Pereira commented on issue blender/blender#109493 2023-06-29 16:05:09 +02:00
WeighetNormal + Autosmooth prevents objects to become Flat Shaded.

Indeed it is not. But you don't get what you asked Blender for. It might be a design flaw from the WeightedModifier, holding and presenting custom normals that the user has requested to clear by…

Julio Cargnin Pereira commented on issue blender/blender#109493 2023-06-29 15:57:49 +02:00
WeighetNormal + Autosmooth prevents objects to become Flat Shaded.

If you try to make it flat, you just make everything flat.

That is the point. You can't make everything flat as usual if you have that setup in first place.

Julio Cargnin Pereira opened issue blender/blender#109493 2023-06-29 11:16:43 +02:00
WeighetNormal + Autosmooth prevents objects to become Flat Shaded.
Julio Cargnin Pereira opened issue blender/blender#107491 2023-05-01 03:32:05 +02:00
Arbitrary renaming (Face Corner > 2D Vector) to "Float2" instead of "UVMap" breaks compatibility.