The (Front/Right/Top) are the Audience's/Camera's view.
Think of Suzanne on a Thrust Stage, and you are in the audience.
Viewing Suzanne _from…
Thank you for the report @Fastfinger.
I can reproduce using Blender 3.5 and the ACES Cg config (which has sRGB - Display
set to inactive), however the issue doesn't appear in 3.6, so it…
Updating to note that the Multiple Importance checkbox was replaced with an Emission Sampling drop-down menu in 3.5
https://projects.blender.org/blender/blender/commit/396b407c7d14d2ad4fb43da196…
Actually I just found an earlier report of this issue with a workaround.
[The workaround here is to disable multiple importance sampling on the emissive material.](https://projects.blender.org/…
I can replicate the increase in RAM on my CPU (my GPU is too old to run Cycles). About 450mb without the shader, and 6.7Gb with it.
I reduced it down to just a single emission shader in the…
Hi @Kent-Davis.
I see you also posted this in the addon repository (blender/blender-addons#104543), so I will go ahead and close this one.
The error points to this being a duplicate of blender/blender#99440
When I try to render your fill, an error is displayed at the bottom of the screen:
width not divisible by 2 (1227x1769)
You have to set the resolution to be even numbers.
As this is a…
I can confirm, this issue exists in 3.4.1, 3.5, and 3.6 hash: 498287bca0e2 This issue does not appear in 3.3.1.
Pretty sure this is a duplicate of #92844.
Link to the Blender package for ease of clicking =)
https://github.com/msys2/MINGW-packages/tree/master/mingw-w64-blender
As a resource, here are the ASWF's HDR encoding guidelines for FFMpeg.
https://academysoftwarefoundation.github.io/EncodingGuidelines/enctests/HDR_Encoding.html
Grayscale PNGs in 16bit format, coming from 32bit float buffers, were saved out incorrectly in main. Now fixed.
It always helps to show the change, when something changes. =)
I first…
why isn't gcc warning on any of the blenkernel changes?
CTRL-F shad
and spamming the 'show addition lines of code for context' arrow reveals 3 occurrences of shadow
.
One in…
Scale node as a work-around, just pointing it out in case you hadn't thought of it. This is just an FYI, and not meant to dismiss the issue you reported.
Looks like the group data size was exposed in the OSL developer branch a month ago.