Evan Wilson EAW
  • Joined on 2019-06-09
Evan Wilson commented on issue blender/blender#106416 2023-04-20 13:23:56 +02:00
Front view Y axis keybinding is reversed

The (Front/Right/Top) are the Audience's/Camera's view.

Think of Suzanne on a Thrust Stage, and you are in the audience.

Viewing Suzanne _from…

Evan Wilson closed issue blender/blender#107064 2023-04-20 11:06:25 +02:00
OpenColorIO implementation gamma problem.
Evan Wilson commented on issue blender/blender#107064 2023-04-20 11:06:24 +02:00
OpenColorIO implementation gamma problem.

Thank you for the report @Fastfinger.

I can reproduce using Blender 3.5 and the ACES Cg config (which has sRGB - Display set to inactive), however the issue doesn't appear in 3.6, so it…

Evan Wilson commented on issue blender/blender#90968 2023-04-14 19:44:32 +02:00
Excessive RAM usage with instances that have emission material

Updating to note that the Multiple Importance checkbox was replaced with an Emission Sampling drop-down menu in 3.5

https://projects.blender.org/blender/blender/commit/396b407c7d14d2ad4fb43da196

Evan Wilson closed issue blender/blender#106770 2023-04-14 19:30:08 +02:00
Shader might kill instancing
Evan Wilson commented on issue blender/blender#106770 2023-04-14 19:30:06 +02:00
Shader might kill instancing

Actually I just found an earlier report of this issue with a workaround.

[The workaround here is to disable multiple importance sampling on the emissive material.](https://projects.blender.org/

Evan Wilson commented on issue blender/blender#106770 2023-04-14 12:34:32 +02:00
Shader might kill instancing

I can replicate the increase in RAM on my CPU (my GPU is too old to run Cycles). About 450mb without the shader, and 6.7Gb with it.

I reduced it down to just a single emission shader in the…

Evan Wilson closed issue blender/blender#106865 2023-04-13 20:51:30 +02:00
FBX not work import into Blender 3.6.0
Evan Wilson commented on issue blender/blender#106865 2023-04-13 20:51:28 +02:00
FBX not work import into Blender 3.6.0

Hi @Kent-Davis.

I see you also posted this in the addon repository (blender/blender-addons#104543), so I will go ahead and close this one.

Evan Wilson closed issue blender/blender#106376 2023-03-31 16:36:11 +02:00
cant render a FFmpeg video with H264 encoding
Evan Wilson commented on issue blender/blender#106376 2023-03-31 16:15:09 +02:00
cant render a FFmpeg video with H264 encoding

When I try to render your fill, an error is displayed at the bottom of the screen:

width not divisible by 2 (1227x1769)

You have to set the resolution to be even numbers.

As this is a…

Evan Wilson commented on issue blender/blender#106381 2023-03-31 16:01:33 +02:00
Grayscale TGA image renders incorrectly in the linear colorspace

I can confirm, this issue exists in 3.4.1, 3.5, and 3.6 hash: 498287bca0e2 This issue does not appear in 3.3.1.

Evan Wilson commented on issue blender/blender#105163 2023-03-20 13:45:14 +01:00
Regression : 3D View, Header Alpha setting does not work.

Pretty sure this is a duplicate of #92844.

Evan Wilson commented on issue blender/blender#105874 2023-03-20 02:33:02 +01:00
Support MinGW

Link to the Blender package for ease of clicking =)

https://github.com/msys2/MINGW-packages/tree/master/mingw-w64-blender

Evan Wilson commented on issue blender/blender#105714 2023-03-16 14:04:15 +01:00
Supporting HDR workflows in Blender

As a resource, here are the ASWF's HDR encoding guidelines for FFMpeg.

https://academysoftwarefoundation.github.io/EncodingGuidelines/enctests/HDR_Encoding.html

Evan Wilson commented on pull request blender/blender#105785 2023-03-16 06:26:32 +01:00
Image: Use OpenImageIO for loading and saving a variety of image formats

Grayscale PNGs in 16bit format, coming from 32bit float buffers, were saved out incorrectly in main. Now fixed.

It always helps to show the change, when something changes. =)

I first…

Evan Wilson commented on pull request blender/blender#105608 2023-03-11 11:02:24 +01:00
WIP: MSVC: lower C4457 warning level from 4 to 3

why isn't gcc warning on any of the blenkernel changes?

CTRL-F shad and spamming the 'show addition lines of code for context' arrow reveals 3 occurrences of shadow.

One in…

Evan Wilson commented on issue blender/blender#105590 2023-03-10 13:36:15 +01:00
Masks with anamorphic aspect ratios wrong

Scale node as a work-around, just pointing it out in case you hadn't thought of it. This is just an FYI, and not meant to dismiss the issue you reported.

Evan Wilson commented on issue blender/blender#105382 2023-03-02 22:26:23 +01:00
OSL OptiX Error in viewer or renderer when using Blender 3.5 Beta with OSL

Looks like the group data size was exposed in the OSL developer branch a month ago.

9ae5b69fd8