Robert Rioux Funnybob
  • Joined on 2019-03-24
Robert Rioux closed issue blender/blender#119786 2024-04-12 13:35:47 +02:00
Geo node hair crashes Blender when rendering a sequence
Robert Rioux commented on issue blender/blender#119786 2024-04-12 13:35:43 +02:00
Geo node hair crashes Blender when rendering a sequence

Found the issue. It's the subdivision on the body. It's set to 1 for the viewport but 2 for rendering. When I set it to 1 it works. Case closed.

Robert Rioux commented on issue blender/blender#119786 2024-04-12 03:20:48 +02:00
Geo node hair crashes Blender when rendering a sequence

So 4.1 lets me render a sequence but the hair completely go crazy. They are OK in the viewport in cycles but as soon as I do Render Image or Render Animation I get completely broken results.…

Robert Rioux commented on issue blender/blender#119786 2024-04-04 13:37:33 +02:00
Geo node hair crashes Blender when rendering a sequence

Release candidate was OK but looks like everything broke for the official release. I need more testing. Working on it now.

Robert Rioux commented on issue blender/blender#68917 2024-04-02 14:01:10 +02:00
Cycles: texture cache and mipmaps

This issue was opened 5 years ago. I wonder which feature in the Cycles development is more important than this one. If it was my call, it would be on top of the list. This is such a big issue for…

Robert Rioux commented on issue blender/blender#112691 2024-03-28 14:09:52 +01:00
VDB slowing down animation playing even when visibility is turned off

OK so it's closed but does that mean this has been flagged somewhere in you system and be looked at later or it will just stay like this?

Robert Rioux commented on issue blender/blender#119786 2024-03-24 14:41:56 +01:00
Geo node hair crashes Blender when rendering a sequence

So turns out it's the motion blur that makes 4.0 crash when rendering a sequence.

Robert Rioux commented on issue blender/blender#119786 2024-03-22 17:30:28 +01:00
Geo node hair crashes Blender when rendering a sequence

I will try in a few hours. I was trying to install 4.1 on my laptop too and got an error message that the path was too long. I'm sure this doesn't help ;-)

blender-4.1.0-candidate+v41.b9ef66693a…

Robert Rioux commented on issue blender/blender#119786 2024-03-22 16:46:05 +01:00
Geo node hair crashes Blender when rendering a sequence

I thought the problem could be because we are using an addon to have geo node hair with dynamics.

Robert Rioux commented on issue blender/blender#119786 2024-03-22 16:44:24 +01:00
Geo node hair crashes Blender when rendering a sequence

I've tried 4.1 again and it's seem ok this time. Maybe it was something else before when it crashed.

Robert Rioux commented on issue blender/blender#119786 2024-03-22 15:49:39 +01:00
Geo node hair crashes Blender when rendering a sequence

It's not released yet

Robert Rioux commented on issue blender/blender#119786 2024-03-22 15:20:14 +01:00
Geo node hair crashes Blender when rendering a sequence

blender-4.1.0-candidate+v41.b9ef66693adf-windows.amd64-release

Robert Rioux commented on issue blender/blender#119786 2024-03-22 14:54:36 +01:00
Geo node hair crashes Blender when rendering a sequence

I answered too fast. I crashed after a few frames

Robert Rioux commented on issue blender/blender#119786 2024-03-22 14:25:36 +01:00
Geo node hair crashes Blender when rendering a sequence

Ok, I have been able to try in 4.1 and it's working!

Robert Rioux commented on issue blender/blender#119786 2024-03-22 14:22:20 +01:00
Geo node hair crashes Blender when rendering a sequence

I'd love to but 4.1 doesn't like me. Took about 3 minutes to launch. Then I ask to use my settings for 4.0 and it has been a few minutes and it's seems jammed. 4.0 is also very long to open.…

Robert Rioux opened issue blender/blender#119786 2024-03-22 13:55:30 +01:00
Geo node hair crashes Blender when rendering a sequence
Robert Rioux closed issue blender/blender#118823 2024-02-28 13:32:54 +01:00
Fingers not importing in this FBX
Robert Rioux commented on issue blender/blender#118823 2024-02-28 13:32:51 +01:00
Fingers not importing in this FBX

Ah! I figured out what happened. The mocap system exported my files in ASCII, which is not supported by Blender. So I opened another file in Maya that did have fingers in it, for conversion. Then…

Robert Rioux opened issue blender/blender#118823 2024-02-27 22:31:55 +01:00
Fingers not importing in this FBX
Robert Rioux commented on issue blender/blender#113501 2023-11-05 13:20:34 +01:00
"less" selection doesn't work if all vertices are selected in some situations

There's already the code to select the border edges. So if all vertices are selected, select everything but the border edges and that's it. Easy fix. :)