This is a known issue if your "Viewport Pixel Size" is greater than 1x. #124013
Work is underway to fix it and it will hopefully be avaliable in a future 4.2.X release, but it's…
4.1+ 버전에서 스냅이 돌출된 형상에서 가장 가까운 점을 선택하지 않는다는 의미인지 확실하지 않지만 실제로는 그럴 것 같습니다. 하지만 이제…
video 2 https://drive.google.com/file/d/1eHq45j9UnD5_JWlHlniRL-k4r-SbKRqA/view?usp=drive_link
Snap does not work on geometry with Solidify as well as other modifiers. Snap does not work when…
It seems to work well for me. Whether in Blender 3.6 or 4.0.
@HoyaChoe, could you provide the system info? (Blender > Help…
Thanks. Do you observe the bug with both OpenGL and Metal backend?
yes same~
Hi, thanks for the report. On mac system, I suspect
GPU Subdivision
is OFF:Edit > Preferences > Viewport > Subdivision > GPU Subdivision
With that preference disabled, you will observe…
if change the Custom Shape a Bone. the bone can Select in Object mode
Hi, thanks for the report. Does this happen after
GPU depth picking
is toggled? Perhaps related to #106742
This is a bug that occurs regardless of whether GPU depth picking is turned on…
Can confirm only for circle selection...
Armature type must be B-Bone
Hi, it seems these drawing artifacts are fixed in 3.6.2 and 4.0: #110372 For newer build, refer: https://builder.blender.org/download/daily/ Feel free to reopen if problem persists…
Thank you sooooo much! Problem solved. I'm glad I asked for help here!
Unfortunately, OpenAL has very slow performance compared to Metal.