hoya choe HoyaChoe
  • Joined on 2020-03-19
hoya choe commented on issue blender/blender#124962 2024-07-18 11:37:21 +02:00
Weight Paint and Face Orientation Problem EEVEE 4.2(Flickering)

This is a known issue if your "Viewport Pixel Size" is greater than 1x. #124013

Work is underway to fix it and it will hopefully be avaliable in a future 4.2.X release, but it's…

hoya choe opened issue blender/blender#124962 2024-07-18 08:25:19 +02:00
Weight Paint and Face Orientation Problem EEVEE 4.2(Flickering)
hoya choe commented on issue blender/blender#120104 2024-04-01 08:34:00 +02:00
Regression: Vertices and faces extruded with Solidify no longer snap.

4.1+ 버전에서 스냅이 돌출된 형상에서 가장 가까운 점을 선택하지 않는다는 의미인지 확실하지 않지만 실제로는 그럴 것 같습니다. 하지만 이제…

hoya choe commented on issue blender/blender#120104 2024-04-01 08:00:36 +02:00
Regression: Vertices and faces extruded with Solidify no longer snap.

video 2 https://drive.google.com/file/d/1eHq45j9UnD5_JWlHlniRL-k4r-SbKRqA/view?usp=drive_link

Snap does not work on geometry with Solidify as well as other modifiers. Snap does not work when…

hoya choe reopened issue blender/blender#112798 2024-03-31 09:28:18 +02:00
Optimal Display off is not working in MacOS
hoya choe commented on issue blender/blender#112798 2024-03-31 09:28:14 +02:00
Optimal Display off is not working in MacOS

It seems to work well for me. Whether in Blender 3.6 or 4.0. GIF.gif

@HoyaChoe, could you provide the system info? (Blender > Help…

hoya choe opened issue blender/blender#120104 2024-03-31 04:04:25 +02:00
Vertices and faces extruded with Solidify no longer snap.
hoya choe opened issue blender/blender#116573 2023-12-27 07:46:16 +01:00
Plane can't make when Grid Scale is set to 0 in the Show Overay option
hoya choe commented on issue blender/blender#112798 2023-09-25 15:07:11 +02:00
Optimal Display off is not working in MacOS

Thanks. Do you observe the bug with both OpenGL and Metal backend?

yes same~

hoya choe commented on issue blender/blender#112798 2023-09-25 08:01:37 +02:00
Optimal Display off is not working in MacOS

Hi, thanks for the report. On mac system, I suspect GPU Subdivision is OFF: Edit > Preferences > Viewport > Subdivision > GPU Subdivision With that preference disabled, you will observe…

hoya choe opened issue blender/blender#112798 2023-09-24 04:02:21 +02:00
Optimal Display off is not working in MacOS
hoya choe commented on issue blender/blender#111778 2023-09-10 05:43:01 +02:00
Can not selection Armature in MacOS Backend Metal.

if change the Custom Shape a Bone. the bone can Select in Object mode

hoya choe commented on issue blender/blender#111778 2023-09-04 14:56:35 +02:00
Can not selection Armature in MacOS Backend Metal.

Hi, thanks for the report. Does this happen after GPU depth picking is toggled? Perhaps related to #106742

This is a bug that occurs regardless of whether GPU depth picking is turned on…

hoya choe commented on issue blender/blender#111778 2023-09-02 07:24:14 +02:00
Can not selection Armature in MacOS Backend Metal.

Can confirm only for circle selection...

Armature type must be B-Bone

hoya choe opened issue blender/blender#111778 2023-09-01 10:00:45 +02:00
Can not selection Armature in MacOS Backend Metal.
hoya choe opened issue blender/blender#111550 2023-08-26 07:21:29 +02:00
Error displaying vertex weights
hoya choe opened issue blender/blender#111290 2023-08-19 07:39:00 +02:00
MacOS Crease Problem Back end Metal
hoya choe commented on issue blender/blender#111208 2023-08-19 06:44:52 +02:00
MacOS, GPU Backend (Metal) problem

Hi, it seems these drawing artifacts are fixed in 3.6.2 and 4.0: #110372 For newer build, refer: https://builder.blender.org/download/daily/ Feel free to reopen if problem persists…

hoya choe opened issue blender/blender#111208 2023-08-17 10:19:01 +02:00
MacOS, GPU Backend (Metal) problem
hoya choe commented on issue blender/blender#107476 2023-07-23 14:46:10 +02:00
In blender 3.5, Edge Crease in 3D view isn't overlaid.

Thank you sooooo much! Problem solved. I'm glad I asked for help here!

Unfortunately, OpenAL has very slow performance compared to Metal.