• Joined on 2023-03-25
JohnDow commented on pull request blender/blender#121023 2024-05-28 11:45:19 +02:00
WIP: Cycles: Importance Resampling

@Donovane the link to the repo is already provided in my comment ;)

JohnDow opened issue blender/blender#120966 2024-04-23 10:25:14 +02:00
EEVEE-Next: Error after a recent change
JohnDow opened issue blender/blender#120863 2024-04-20 21:50:27 +02:00
EEVEE-Next: Error after a recent change
JohnDow commented on issue blender/blender#115045 2024-02-10 10:32:34 +01:00
OpenImageDenoise GPU acceleration

@aafra hey, just wanted to let you know that I've tested OIDN (GPU) on my 1660GTX (CUDA) and it works great. Even a little bit faster than OptiX while providing much better quality (especially in…

JohnDow commented on issue blender/blender#116623 2024-01-10 03:25:44 +01:00
Use EEVEE rendering blender Software crashes and closes

Fresh daily build 7dce0d77681b: EEVEE-Next is not crashing but broken while switching to the EEVEE Legacy causes insta crash.

JohnDow commented on issue blender/blender#116650 2023-12-30 18:38:32 +01:00
Blender crash on going rendered mode when i switch to Eevee

Looks like the same issue as blender/blender#116623

JohnDow commented on issue blender/blender#116623 2023-12-30 02:59:44 +01:00
Use EEVEE rendering blender Software crashes and closes

The issue has nod been resolved. Blender (latest daily build c428b5871cf8) still crashes when switching to EEVEE-Next.

JohnDow commented on issue blender/blender#116623 2023-12-29 10:27:00 +01:00
Use EEVEE rendering blender Software crashes and closes

Same here.

JohnDow commented on issue blender/blender#114351 2023-12-21 00:53:26 +01:00
Cycles 4.0 about 25% slower than 3.6

@Len-Krenzler your self-bashing isn't helpful. What happen? Did your find the cause of 25% performance drop? If so, what was it?

JohnDow commented on issue blender/blender#115371 2023-11-26 20:53:30 +01:00
EEVEE Next: lighting breaks / background darkens when using "Transparent Shadows"

I can confirm.

I think it may have something to do with shader compilation. If I open up a scene and switch to the EEVEE-Next, then there is no issues. I can switch between Legacy/Next without…

JohnDow commented on issue blender/blender#115371 2023-11-25 04:15:17 +01:00
EEVEE Next: lighting breaks / background darkens when using "Transparent Shadows"

I can confirm. Opened up one of my scenes and the lighting and a lot of materials were broken. Had to go through most of them and disable "Transparent Shadows" to make everything work.

JohnDow commented on issue blender/blender#115069 2023-11-18 00:18:09 +01:00
Quad Remesher 1.2 apparently not working on Blender 4.0

IIRC "Quad Remesher" is paid third-party addon. You should ask for support at their respective website.

JohnDow commented on issue blender/blender#114351 2023-11-01 20:03:31 +01:00
Cycles 4.0 about 25% slower than 3.6

I can confirm it too. In my case (WIN10/GTX1660) the slow down is roughly 11%.

JohnDow commented on issue blender/blender#114288 2023-10-30 22:19:39 +01:00
EEVEE Next: Shadows tiles breaks

Same as #114239 and #114235

JohnDow commented on issue blender/blender#114239 2023-10-30 18:19:30 +01:00
EEVEE-Next: Sun lamp produces shadow artifacts

@lichtwerk that video on vimeo doesn't require any logins. Local server doesn't let me upload video directly (I've tried a few time and failed).

From what I've found here, it might be related…

JohnDow commented on issue blender/blender#114025 2023-10-29 02:29:14 +02:00
Multiple keymap-related bugs.

Seems like the issue was resolved. See cdbde7d941 for details.

JohnDow opened issue blender/blender#114239 2023-10-29 02:11:20 +02:00
EEVEE-Next: Sun lamp produces shadow artifacts
JohnDow commented on issue blender/blender#114025 2023-10-23 09:54:02 +02:00
Multiple keymap-related bugs.

@PratikPB2123 I tried replicating that bug, but in my case the number of entries didn't change.

PS. Here is an interesting finding. I compared keymap in 3.6.0, 4.0 Beta and 4.1 Alpha. Looks…

JohnDow opened issue blender/blender#114025 2023-10-22 06:45:31 +02:00
Multiple keymap-related bugs.