Julien Kaspar JulienKaspar
Julien Kaspar commented on issue blender/blender#104476 2023-09-20 19:11:09 +02:00
Brush thumbnail redesign

Some more work on the thumbnail design. This ready for some more involvement and feedback at this point. They need more polish and final icons at this point.

  • Repositioned icons to be either…
Julien Kaspar created pull request blender/blender#112628 2023-09-20 16:15:21 +02:00
IC Keymap: Small Adjustments
Julien Kaspar pushed to ic_fixes at JulienKaspar/blender 2023-09-20 16:11:48 +02:00
7d25ebfa8c Small keymap adjustments.
Julien Kaspar created branch ic_fixes in JulienKaspar/blender 2023-09-20 16:10:43 +02:00
Julien Kaspar pushed to ic_fixes at JulienKaspar/blender 2023-09-20 16:10:43 +02:00
Julien Kaspar pushed to main at JulienKaspar/blender 2023-09-20 15:49:01 +02:00
e2cef1c713 EEVEE-Next: Port SSS profile to Pre-compute shader
da495765b4 UI: Add icon to Library Override menu entries
e743b353cd GPU: Shader Builder: Guard OpenGL builder with flag
f079b653c1 EEVEE-Next: Deferred: Add combine pass
3eb7e453e4 Nodes: add internal node zone type
Compare 464 commits »
Julien Kaspar closed pull request blender/blender#110960 2023-09-20 12:11:44 +02:00
Left and Right Click consistency improvements
Julien Kaspar commented on pull request blender/blender#110960 2023-09-20 12:11:42 +02:00
Left and Right Click consistency improvements

Already merged

Julien Kaspar commented on pull request blender/blender#111431 2023-09-20 10:38:44 +02:00
UI: Improve Mesh Edge Highlighting

@JulienKaspar I'm not sure on the naming. 'Selected Direct'

This idea is coming from indirect vs direct linking. If you link a collection/asset from another file it will be directly linked.…

Julien Kaspar commented on pull request blender/blender#111431 2023-09-19 11:25:15 +02:00
UI: Improve Mesh Edge Highlighting

@Gilberto.R @1D_Inc The edge oapcity could be an overlay slider or part of the theme preferences. Either way this should be discussed again later. Not really important for this PR anymore then.

Julien Kaspar commented on issue blender/blender#112307 2023-09-19 10:51:30 +02:00
Long term strategic features for sculpting

This is not a community task or a "Good First Issue". This is a complex multi-month project with no dev to work on it atm. The wiki is publicly available. Nothing is being hidden.

Julien Kaspar opened issue blender/blender#112524 2023-09-18 14:46:41 +02:00
Isolate restriction toggles on collection also affects nested collections
Julien Kaspar commented on pull request blender/blender#111431 2023-09-18 12:11:46 +02:00
UI: Improve Mesh Edge Highlighting

IMO the patch is almost there! Just a couple of notes:

1. When building and using this PR, existing themes break. Edges have no selection color. This should be fixed.

**2. The yellow…

Julien Kaspar commented on issue blender/blender#112307 2023-09-18 10:20:15 +02:00
Long term strategic features for sculpting

The point of the workboard is not to get attention. It's to keep track of active development tasks for developers working on it.

Julien Kaspar closed issue blender/blender#112307 2023-09-15 16:03:19 +02:00
Long term strategic features for sculpting
Julien Kaspar commented on issue blender/blender#112307 2023-09-15 16:03:17 +02:00
Long term strategic features for sculpting

For now this design will be moved and worked on in the module wiki. Once developers are available to work on this it…

Julien Kaspar approved blender/blender#112413 2023-09-15 15:07:42 +02:00
Allow setting weights (Ctrl+X) without paintmask enabled

Yes I think this is for the best for consistency, even if it would be rarely used. Unless the animation module prefers to only allow this operation with a selection.

Julien Kaspar commented on issue blender/blender#112371 2023-09-15 14:52:18 +02:00
Sculpting/Painting on invisible objects

Yes. No operations should be allowed on hidden objects (and objects in hidden collections)

Julien Kaspar opened issue blender/blender#112409 2023-09-15 12:52:34 +02:00
Cavity shading disappears when Xray is enabled
Julien Kaspar commented on issue blender/blender#112371 2023-09-15 10:33:55 +02:00
Sculpting/Painting on invisible objects

Just to add a scenario where this is a frequent and annoying issue: The problem is more serious when working on multiple variations of a sculpt. This is typically done by duplicating the…