Julien Kaspar JulienKaspar
Julien Kaspar created pull request blender/blender#109750 2023-07-05 17:18:33 +02:00
WIP: Industry Compatible Keymap - Consistency and Updates
Julien Kaspar pushed to main at JulienKaspar/blender 2023-07-05 16:23:27 +02:00
53416281bd BLI: Optimize utility for index counting
19e2d7cd0e Fix: Incorrect name for calculate simulation job
b0b5af5dd6 Cleanup: Remove outdated comment for Mesh geometry component
5201a55ea0 Fix #109057: Only extend polygons present in the mask.
4df8c942f1 Fix: Memory leak when copying a GP drawing
Compare 190 commits »
Julien Kaspar pushed to ic-shortcut-consistency at JulienKaspar/blender 2023-07-05 16:22:33 +02:00
fb36ea9994 More keymap fixes from testing.
7dac924255 More fixes from testing
7f14dba8b7 Fixed more false type usage
6521832c06 Fixed false type usage
f70f8723cd Most selection and consistency changes
Compare 192 commits »
Julien Kaspar commented on pull request blender/blender#109660 2023-07-04 15:06:46 +02:00
Revert "Transform: Allow navigation by default"

@brecht One of the main complaints was also that the shortcut for Axis Constraints was changed from Middle Mouse to Alt Middle Mouse. That seems unavoidable.

But yes, zooming could at least…

Julien Kaspar approved blender/blender#109660 2023-07-04 10:01:53 +02:00
Revert "Transform: Allow navigation by default"

TO me this looks and works as expected.

Julien Kaspar commented on issue blender/blender#92944 2023-07-04 09:58:45 +02:00
Missing Face Set Operators

@JosephEagar Not sure if this can be closed. Most of these can be achieved with exisiting operators or geometry nodes. Some are not even needed since the Face Sets attribute can now be directly…

Julien Kaspar commented on issue blender/blender#106994 2023-07-04 09:44:39 +02:00
Lagging out when using pose brush

These slowdowns are a known issue. The pose brush is not performing well with high res geometry (especially if the "Connected Only" option is disabled.

Julien Kaspar commented on issue blender/blender#107674 2023-07-04 09:41:32 +02:00
Unsubdivide and rebuild subdivisions from multires.

On the hands there are non-manifold wires. These prevent the Unsubdivide operation from running correctly.

@JosephEagar You think this can be improved or is this an inherent limitation? At the…

Julien Kaspar commented on issue blender/blender#109191 2023-07-04 09:33:05 +02:00
Dyntopo Smooth Shading Bug

I can confirm that the toggle is currently overriding the smooth/flat shading of the object, but only when switching to object mode. That seems like a bug.

The intention is to get rid of the…

Julien Kaspar opened issue blender/blender#109501 2023-06-29 12:55:34 +02:00
Wireframe & Solid viewport renders are color managed incorrectly
Julien Kaspar pushed to ic-shortcut-consistency at JulienKaspar/blender 2023-06-28 19:23:34 +02:00
01dc587829 More fixes from testing
bb241fe69c Fixed more false type usage
ed8aa537ca Fixed false type usage
547ffb7089 Most selection and consistency changes
a60c1e5bb8 Fix (studio-reported) crash when using 'Clear' on a liboverride hierarchy in the Outliner.
Compare 260 commits »
Julien Kaspar pushed to main at JulienKaspar/blender 2023-06-28 18:50:51 +02:00
ffb0517e6e Cleanup: fix debug lazy function name for Switch node
a1cc621e1e Cleanup: Remove unused custom data type
12a10448f9 Cleanup: Add explanation to sculpt_batches_get
fc0e110e60 Fix #109433: Snapping occluding objects even in wireframe mode
128c95438f Fix #109302: baking UDIM displacement normalization wrong
Compare 253 commits »
Julien Kaspar pushed to ic-shortcut-consistency at JulienKaspar/blender 2023-06-28 18:49:24 +02:00
f3361a4fa9 More fixes from testing
1b66b2b331 Fixed more false type usage
f80099a0da Fixed false type usage
7fbf32aec0 Most selection and consistency changes
Compare 4 commits »
Julien Kaspar commented on pull request blender/blender#109451 2023-06-28 18:12:58 +02:00
Transform: use transform Pivot for AutoDepth during navigation

I've used it for a bit and it looks like it fixed all issues I've pointed out in #109434 👍 But it would be good if some more people tested it.

Julien Kaspar commented on issue blender/blender#109331 2023-06-28 17:05:37 +02:00
Turning on Dyntopo automatically triangulate mesh globally

This is expected behavior. But it's already being improved with #104613.

Julien Kaspar commented on issue blender/blender#109434 2023-06-28 12:56:23 +02:00
Object jumps to follow the cursor in "Transform: Allow navigation" feature

I don't see how continuous grab is related to this. That preference is for wrapping around the cursor when it leaves the editor while navigating/transforming.

Julien Kaspar commented on issue blender/blender#109434 2023-06-28 11:41:26 +02:00
Object jumps to follow the cursor in "Transform: Allow navigation" feature

I think the current behavior is like expected but improving it needs some investigation in how.

The transform gets reset and run again from the same pivot point and updated view direction after…

Julien Kaspar commented on issue blender/blender#107785 2023-06-27 17:32:49 +02:00
Shortcut to toggle the asset shelf region

If we go for a pie menu we need to improve where pie menus are drawn when executed near the edge of the screen. That is the main issue imo.


@ideasman42 What is your opinion on using the…

Julien Kaspar approved blender/blender#109388 2023-06-27 17:15:14 +02:00
Transform: Always allow navigation with Transform

To me this is working just like expected.

Julien Kaspar commented on issue blender/blender#109277 2023-06-23 14:41:18 +02:00
If retopology shader is enabled ocluded verts cannot be selected BUG

I can confirm this. This decision happened out of some testing and it was obvious that the ability to hide occluded geometry during retopology while still able to select them is very conter-intuiti…