- Amsterdam, Netherlands
- https://socel.net/@julienkaspart
-
3D Artist @ Blender. Sculpt, Paint & Texture Module Coordinator
- Joined on
2018-02-01
@brecht One of the main complaints was also that the shortcut for Axis Constraints was changed from Middle Mouse
to Alt Middle Mouse
. That seems unavoidable.
But yes, zooming could at least…
@JosephEagar Not sure if this can be closed. Most of these can be achieved with exisiting operators or geometry nodes. Some are not even needed since the Face Sets attribute can now be directly…
These slowdowns are a known issue. The pose brush is not performing well with high res geometry (especially if the "Connected Only" option is disabled.
On the hands there are non-manifold wires. These prevent the Unsubdivide operation from running correctly.
@JosephEagar You think this can be improved or is this an inherent limitation? At the…
I can confirm that the toggle is currently overriding the smooth/flat shading of the object, but only when switching to object mode. That seems like a bug.
The intention is to get rid of the…
I've used it for a bit and it looks like it fixed all issues I've pointed out in #109434 👍 But it would be good if some more people tested it.
This is expected behavior. But it's already being improved with #104613.
I don't see how continuous grab is related to this. That preference is for wrapping around the cursor when it leaves the editor while navigating/transforming.
I think the current behavior is like expected but improving it needs some investigation in how.
The transform gets reset and run again from the same pivot point and updated view direction after…
If we go for a pie menu we need to improve where pie menus are drawn when executed near the edge of the screen. That is the main issue imo.
@ideasman42 What is your opinion on using the…
I can confirm this. This decision happened out of some testing and it was obvious that the ability to hide occluded geometry during retopology while still able to select them is very conter-intuiti…