- Amsterdam, Netherlands
- https://socel.net/@julienkaspart
-
3D Artist @ Blender. Sculpt, Paint & Texture Module Coordinator
- Joined on
2018-02-01
@Harley Who from the UI module should be included in the review process? Are there other modules that would have a stake in this?
Ok I got it to work on my end! The behaviour is working great imo and doesn't need any further changes. @Harley do you have any more notes on the implementation? Otherwise I'd say the WIP tag…
Just to be clear, the loop/ring select operators would not be new tools. They would be part of the keymap for the selection tools. So instead of adding the shortcuts to weight paint mode, they…
The default answer to this question should be: Switch to a selection tool. Then LMB is less in conflict beween action and selection operators.
- RCS will not suffer from this issue. -…
If the proposed keymap changes go into Blender 4.0 like currently outlined, the Alt LMB
keybindings are already taken by other select operators.
@Sergey Pointed out that this could be implemented by the Render & Cycles, Eevee & Viewport or even Core modules. This is not really a Sculpt, Paint & Texture task. I'll tag them here for this…
@mont29 If ready before Bcon4, we'd like to still merge this for Blender 3.6. Would you have anything to point out for this PR?
Turns out the broken smooth brush behavior that I was mentioning is only present if "Weight By Area" is enabled. So the setting is broken and impossible to test right now.
![image](/attachments…
Sorry I meant Shift Spacebar
, which is currently used for the Tools popup.
As mentioned, an alternative could be to use the shortcut Ctrl Spacebar
to toggle the asset shelf.
That would be less disruptive for the initial implementation of the asset shelf.
A pie menu…
The overlay should only be for Edit Mode yes.
Great! Only things I still notice are that when using the "Render and Create VDM Brush" button, it will reset the transforms of the plane and end up in sculpt mode. Perhaps that can be prevented,…
@Henry-Chang Sorry for getting back to you so late. I tried testing the PR but it doesn't grey out any options anymore. Perhaps there's somethign wrong and it needs an update?
@JosephEagar If it helps I at least tested some the easy to find issues:
Crashes
- Paint brush with "No Dyntopo" disabled
- Multires Smear
- Cloth with "No Dyntopo" disabled
- Trim…
I'll test this soon. It sounds like the right solution to the problem, since multires and dyntopo should never be used simultaniously.
@JosephEagar This seems to be close to your proposed "Hard Surface Mode", only that the edges are not as firmly locked. What do you think?
In general I would like to have this functionality in…
I've tried testing the latest branch and patch again but there are still significant issues with undo crashes.
Some other thigns to note with an example video:
- Any brush using dyntopo needs…