Julien Kaspar JulienKaspar
Julien Kaspar commented on issue blender/blender#76374 2023-04-18 21:29:57 +02:00
Multires: Artefacts from lower subdiv level changes

I can confirm this. This seems to be a very general issue with Multires that once the current level is properly updated and synced up with the higher levels, the result is not staying consistent. …

Julien Kaspar closed issue blender/blender#77733 2023-04-18 21:19:09 +02:00
Shapekey Multires issue when toggling mirror options via shortcut after undo
Julien Kaspar commented on issue blender/blender#77733 2023-04-18 21:19:06 +02:00
Shapekey Multires issue when toggling mirror options via shortcut after undo

Can't reproduce this anymore. Seems to have been fixed already.

Julien Kaspar commented on issue blender/blender#76842 2023-04-18 18:49:33 +02:00
Multires & Undo & Frame Change causes weird behaviour with shapekeys

I can no longer reproduce this. I know this is an old report so I don't know if you are available right now @Josephbburg to confirm. Leaving this open for now but will eventually close.

Julien Kaspar commented on issue blender/blender#107095 2023-04-18 18:32:47 +02:00
Multires: Spikes on base mesh verts when sculpting on lower levels

Another easy way to reproduce it actually is to start with any object and use the "Linear" subdivision button on the Multires modifier multiple times.

Julien Kaspar commented on issue blender/blender#81497 2023-04-18 18:23:22 +02:00
Multires: Editing base mesh creates random results on higher subdiv levels

Just came upon this again. I think it's safe to say that this is an expected known issue. If the base mesh is edited then this will cause issues with the sculpted grids. Would be great to fix at…

Julien Kaspar opened issue blender/blender#107095 2023-04-18 17:57:44 +02:00
Multires: Spikes on base mesh verts when sculpting on lower levels
Julien Kaspar commented on issue blender/blender#107092 2023-04-18 17:43:22 +02:00
Regression: Multires: Enabling "Sculpt Base Mesh" after using transform tools crashes Blender

Actually, the crash can also be caused by just toggling the visibility of the Multires modifier instead of this specific option.

Julien Kaspar opened issue blender/blender#107093 2023-04-18 17:42:31 +02:00
Multires: Expand Face Set operators don't work on some objects
Julien Kaspar opened issue blender/blender#107092 2023-04-18 17:39:12 +02:00
Multires: Enabling "Sculpt Base Mesh" after using transform tools crashes Blender
Julien Kaspar commented on issue blender/blender#105337 2023-04-18 15:53:48 +02:00
Sculpt. Mesh filter Inflate. Disabling all three axis in adjustment do not disable transform

Not a big issue but still worth looking into at some point. Might be better make sure that at least one axis always has to be enabled. I don't see a use in having all disabled.

Julien Kaspar closed issue blender/blender#97616 2023-04-18 15:09:06 +02:00
Sculpt Paint tool defaults
Julien Kaspar opened issue blender/blender#107068 2023-04-18 12:47:10 +02:00
Multiresolution "Unsubdivide" crashes Blender
Julien Kaspar opened issue blender/blender#107067 2023-04-18 11:56:54 +02:00
Active Color Attribute switches after save and reverting file
Julien Kaspar commented on issue blender/blender#106243 2023-04-17 12:27:26 +02:00
Edit Dyntopo Detail Size: Add resolution value for visual feedback

Waiting for @JosephEagar on what he thinks and how this can be done.

Julien Kaspar commented on issue blender/blender#106243 2023-04-17 12:25:24 +02:00
Edit Dyntopo Detail Size: Add resolution value for visual feedback

The most important implementation would be to include the resolution value in the header (Like when executing any other modal operator in object/edit mode).

The secondary implementation is to…

Julien Kaspar suggested changes for blender/blender#105410 2023-04-17 11:28:33 +02:00
WIP: Sculpt: Add operators to Mask, Face Sets, and Paint menus

About the rest of the changes in this patch:

Julien Kaspar commented on pull request blender/blender#105410 2023-04-17 11:26:21 +02:00
WIP: Sculpt: Add operators to Mask, Face Sets, and Paint menus

I had another look at this patch and I think most changes look good to me.

The operators in the Paint Menu need an overhaul though. I'd recommend to cut them out of the patch for now since…

Julien Kaspar commented on issue blender/blender#105298 2023-04-14 12:25:00 +02:00
Sculpt/Painting Modes: Revamp Keymap

The Pie Menus for selections operations is probably the only controversial part of the proposal. Main motivators behind this change are right now:

  • Free up Alt A for auto-masking pie menu -…
Julien Kaspar commented on issue blender/blender#105298 2023-04-13 14:30:27 +02:00
Sculpt/Painting Modes: Revamp Keymap

One topic to discuss: The operator to set selections in Weight Paint mode is vital, because it is used to select bones. It's not just to select components. So leaving this unassigned on LCS is…