- Amsterdam, Netherlands
- https://socel.net/@julienkaspart
-
3D Artist @ Blender. Sculpt, Paint & Texture Module Coordinator
- Joined on
2018-02-01
All my notes are addressed. I couldn't find any more relevant issues for this PR.
@brecht I tested it and when using unclamped image data-blocks for attribute and texture painting, it will just clamp them anyway (as color or mask texture). Even when using a lower strength,…
@brecht I agree. But the interesting thing here is that the brushes are seemingly the only aspect of Blender that still use the old texture data-block system (and modifiers afaik). Until we…
@brecht @Jeroen-Bakker What do you think about disabling the "Clamp" toggle by default for texture data-blocks? Since dynamic range .exr images are used for vector displacement, this toggle needs…
This works fine for me. Waiting for @JosephEagar to accept and commit.
@Patrick-Foley Thanks! I added the reviewers, the module as a tag and the issue hash in the title ;)
@Patrick-Foley That works great. If you can create a pull request we can accept the changes and have it merged.
@Dethknight I didn't include any non existing operators in this task. But missing gesture operators are very welcome too, as part of [#80390](blender/blender#80…
@Tarek-Yasser You should be able to do assign yourself. If there are still any issues with the site you can get support at #blender-developers-migration-support on chat.blender ;)
I removed the assignees as this is not active at the moment. It's free for anyone to pick up.
I removed the assignees as this is not active at the moment. It's free for anyone to pick up.
@Tarek-Yasser Thanks! You understood it right. Some of these operators are very straight forward to add and barely need any adjustments in the code. Others are more complicated (like the…
@Patrick-Foley Sorry that the review happened so close to the migration to the new site. Could you add reupload the patch so we can finish the review?
I am able to pretty reliably reproduce the bug on linux machines here at the studio.
Fast clicking seems to cause the bug to happen easier. I attached a video where I caused it 3 times in…