The darker droplets is because you mix with black based on ambient occlusion, and the pool is occuluded by the droplets <img width="297" alt="image" src="attachments/0ce91947-aa7c-403a-90ad-c…
@snuq When rendering in the viewport every pixels stays on the GPU. The sequencer needs the pixels on the CPU so it transfers everything back to the CPU to do additional sequencer, imaging and…
this is old but still unintuitive, you would expect right clicking on "reset to default value" would set it to whatever you set as the "Default" within a material group. Even if that is not what…
that was my report mentioned, seems it isn't new. it would be cool if issues like these get fixed in our lifetime 😛
for posterity here's the same issue being discussed 5 years ago https://www.reddit.com/r/blenderhelp/comments/czj5xq/bump_node_smooth_shading_problem/ more recent threads are also being made from…
i am still finding this an incredibly big hiccup in my workflow. I have animations with sometimes many different scenes, which i align in the sequencer. But since i am unable to preview stuff the…
The shape key edit mode is for meshes only as suggested by button tooltip. I can look into transfer shape key function to see if it is limited as well. If that is a bug I will edit the report.…
transfer shape key, does not work on non meshes either. The appeal is that nurbs have way less points, making them easier to work with than regular meshes. So the fact you can only use most…
my own project, i am trying to align eyelashes, but the option doesn't do anything. Making it a harder process
additionally stuff scales wrong. Even when changing the origin point. The bounding box has almost no connection to the actual footage