I understand. Actually, more than the possibility of picking in the viewport (which would have been amazing!), it's still more for me a visualization thing, that if you woudn't know this it would…
@OmarEmaraDev Indeed you are right, my asking is more related to the idea that at least for now, the information that Agx color transform messes up the Cryptomatte visualization is not shown/explai…
Hey @Sergey thank you for this fix! In my ignorance, can I ask why this was made that it works only when we use a viever node? If we connect the cryptomatte pick to the composite, the issue…
Comments on passepartout would be appreciated.
Mmm, I see why it might be handy to be able to disable it as well, but at least for me the big benefit it's having the possibility to toggle…
Wanted this for so long and always forgot to make a request, thank you for getting ahead of me!
@PratikPB2123 Found it. It happens when Navigation Controls are turned off in Preferences > Interface.
Hello, I wanted to share an idea for the editing of the group sockets and panels. As of now, for editing the node group interface (sockets positions, panels, names etc.), you have to go inside…
@mod_moder I would totally understand if the bake node was actually used, but as you can see in the video, simply putting a bake node in the tree without even baking causes this. Is this also…
Thanks a lot @PratikPB2123. I made a video to show the process easily.
Hi @PratikPB2123. here it is, I did it using 4.2 and happens the same thing. Make a render and see how with cryptomatte all the separate distributed obejcts can be selected, then add the bake node…
Love to see this getting implemented!
I have some questions regarding the implementation: I assume this works when you have the same kind of modifier on multiple objects, so if for example you…
Add "Modifier" option to "Shade Smooth by Angle" operator
Yes, I would actually bring this even further by removing the setting sharp angle option in object mode and keeping it only in edit…
@Harley What about getting rid of the star icon, and instead use Alt+click on the eye icon for soloing? Like other 2D apps work, Alt+click on the eye icon soloes, shift+alt+click on other items…
Is it just me, or in bone collections the dot icon for showing to which collection belongs the bone converys more the idea that that is the icon for soloing, rather than the star? Probably…
Hello, can we hope for gathering interest again in this QoL improvement?